public async Task <IMqttServer> StartServer(MqttServerOptionsBuilder options) { var server = CreateServer(); options.WithDefaultEndpointPort(ServerPort); options.WithMaxPendingMessagesPerClient(int.MaxValue); await server.StartAsync(options.Build()); return(server); }
public void changeServerConfig(ServerConfigData MQTTConfigData) { _theAuthenticator = MQTTConfigData.Authenticator; _ServerConfiguration = new MqttServerOptionsBuilder(); _ServerConfiguration.WithConnectionValidator(this); _ServerConfiguration.WithApplicationMessageInterceptor(this); _ServerConfiguration.WithSubscriptionInterceptor(this); _ServerConfiguration.WithClientId("Server"); _ServerConfiguration.WithDefaultEndpointBoundIPAddress(MQTTConfigData.listenAdress); _ServerConfiguration.WithDefaultEndpointPort(MQTTConfigData.Port); _ServerConfiguration.WithMaxPendingMessagesPerClient(FedNetConstante.MAX_MESSAGE_PENDING); _logSystem.Info("reinitialisation finnised !!"); }
public async Task <MqttServer> StartServer(MqttServerOptionsBuilder optionsBuilder) { optionsBuilder.WithDefaultEndpoint(); optionsBuilder.WithDefaultEndpointPort(ServerPort); optionsBuilder.WithMaxPendingMessagesPerClient(int.MaxValue); var options = optionsBuilder.Build(); var server = CreateServer(options); await server.StartAsync(); // The OS has chosen the port to we have to properly expose it to the tests. ServerPort = options.DefaultEndpointOptions.Port; return(server); }
public async Task <IMqttServer> StartServerAsync(MqttServerOptionsBuilder options) { if (options == null) { throw new ArgumentNullException(nameof(options)); } if (Server != null) { throw new InvalidOperationException("Server already started."); } Server = new TestServerWrapper(_mqttFactory.CreateMqttServer(ServerLogger), TestContext, this); options.WithDefaultEndpointPort(ServerPort); options.WithMaxPendingMessagesPerClient(int.MaxValue); await Server.StartAsync(options.Build()).ConfigureAwait(false); return(Server); }
public FedNetServer(ServerConfigData MQTTConfigData, IFedNetLogger newlogSystem = null) { _logSystem = newlogSystem; if (_logSystem == null) { _logSystem = new DefaultLogger(); } _theAuthenticator = MQTTConfigData.Authenticator; _ServerConfiguration = new MqttServerOptionsBuilder(); _ServerConfiguration.WithConnectionValidator(this); _ServerConfiguration.WithApplicationMessageInterceptor(this); _ServerConfiguration.WithSubscriptionInterceptor(this); _ServerConfiguration.WithClientId("Server"); _ServerConfiguration.WithDefaultEndpointBoundIPAddress(MQTTConfigData.listenAdress); _ServerConfiguration.WithDefaultEndpointPort(MQTTConfigData.Port); _ServerConfiguration.WithMaxPendingMessagesPerClient(FedNetConstante.MAX_MESSAGE_PENDING); _theClientList = new List <ClientData>(); _theGameServer = new MqttFactory().CreateMqttServer(); _theGameServer.UseApplicationMessageReceivedHandler(e => { if (e.ClientId == "" || e.ClientId == " " || e.ClientId == null) { return; } if (MessageReceived != null) { MessageReceived.Invoke(this, Message.getMessage(e.ApplicationMessage)); } }); _theGameServer.UseClientConnectedHandler(e => { _logSystem.Info("new client connected : " + e.ClientId); //_theGameServer.SubscribeAsync("Server", FedNetConstante.CLIENT_TO_SERVER + FedNetConstante.DEFAULT_TOPIC_SEPARATOR + FedNetConstante.DEFAULT_TOPIC_JOKER, (MqttQualityOfServiceLevel)FedNetConstante.PRIORITY_SERVER_TO_CLIENT); }); _theGameServer.StartedHandler = this; _theGameServer.StoppedHandler = this; _theGameServer.ClientDisconnectedHandler = this; _logSystem.Info("initialisation finished !!"); }