Example #1
0
 private async void OnServerNameChange(string newValue)
 {
     Plugin.Config.CustomGameName = newValue;
     newValue = MpSession.GetHostGameName();    // this will read CustomGameName but fall back to a default name if left empty
     Plugin.Config.CustomGameName = newValue;
     _serverNameSetting.EnterPressed(newValue); // this will update both keyboard text & button face text
 }
        private static HostedGameData GenerateAnnounce()
        {
            var sessionManager   = MpSession.SessionManager;
            var localPlayer      = sessionManager.localPlayer;
            var connectedPlayers = sessionManager.connectedPlayers;

            if (_mpExVersion == null)
            {
                _mpExVersion = MpExHelper.GetInstalledVersion();

                if (_mpExVersion != null)
                {
                    Plugin.Log?.Info($"Detected MultiplayerExtensions, version {_mpExVersion}");
                }
            }

            var lobbyAnnounce = new HostedGameData()
            {
                ServerCode       = _lobbyCode,
                GameName         = MpSession.GetHostGameName(),
                OwnerId          = localPlayer.userId,
                OwnerName        = localPlayer.userName,
                PlayerCount      = MpSession.GetPlayerCount(),
                PlayerLimit      = MpSession.GetPlayerLimit(),
                IsModded         = localPlayer.HasState("modded") || localPlayer.HasState("customsongs") || _mpExVersion != null,
                LobbyState       = MpLobbyStatePatch.LobbyState,
                LevelId          = _level?.levelID,
                SongName         = _level?.songName,
                SongAuthor       = _level?.songAuthorName,
                Difficulty       = _difficulty,
                Platform         = MpLocalPlayer.PlatformId,
                MasterServerHost = MpConnect.LastUsedMasterServer != null ? MpConnect.LastUsedMasterServer.hostName : null,
                MasterServerPort = MpConnect.LastUsedMasterServer != null ? MpConnect.LastUsedMasterServer.port : MpConnect.DEFAULT_MASTER_PORT,
                MpExVersion      = _mpExVersion
            };

            lobbyAnnounce.Players = new List <HostedGamePlayer>();
            lobbyAnnounce.Players.Add(new HostedGamePlayer()
            {
                SortIndex = localPlayer.sortIndex,
                UserId    = localPlayer.userId,
                UserName  = localPlayer.userName,
                IsHost    = localPlayer.isConnectionOwner,
                Latency   = localPlayer.currentLatency
            });
            foreach (var connectedPlayer in connectedPlayers)
            {
                lobbyAnnounce.Players.Add(new HostedGamePlayer()
                {
                    SortIndex = connectedPlayer.sortIndex,
                    UserId    = connectedPlayer.userId,
                    UserName  = connectedPlayer.userName,
                    IsHost    = connectedPlayer.isConnectionOwner,
                    Latency   = connectedPlayer.currentLatency
                });
            }

            return(lobbyAnnounce);
        }