Example #1
0
 private IEnumerator IsAnythingMoving(MovingScript mS)
 {
     while (mS.amIMoving)
     {
         //   Debug.Log(mS.amIMoving + "amimoving");
         if (!mS.amIMoving)
         {
             //  CheckState();
         }
         yield return(new WaitForEndOfFrame());
     }
     StartCoroutine(CheckState());
     //  Debug.Log("isanythingmoving : tehty");
 }
Example #2
0
    void AddBlock()
    {
        int size = AllObjects.Count;

        if (size == 0)
        {
            Instantiate(first_block).name = "block_0";
            AllObjects.Add(GameObject.Find("block_0"));

            GameObject.Find("block").GetComponent <SpriteRenderer>().enabled = false;

            MovingScript other = AllObjects[size].GetComponent <MovingScript>();
            if (other != null)
            {
                Destroy(other);
            }
        }
        else if (size == 1)
        {
            Instantiate(AllObjects[0]).name = "block_" + size;;
            AllObjects.Add(GameObject.Find("block_" + size));

            var renderer = (SpriteRenderer)AllObjects[1].GetComponent("SpriteRenderer");
            renderer.sprite       = Resources.LoadAssetAtPath <Sprite>("Assets/Sprites/snake.png");
            renderer.sortingOrder = 9;

            MovingScript other = AllObjects[size].GetComponent <MovingScript>();
            if (other != null)
            {
                Destroy(other);
            }
        }
        else
        {
            Instantiate(AllObjects[1]).name = "block_" + size;;
            AllObjects.Add(GameObject.Find("block_" + size));


            MovingScript other = AllObjects[size].GetComponent <MovingScript>();
            if (other != null)
            {
                Destroy(other);
            }
        }
    }
Example #3
0
 void Start()
 {
     player = transform.parent.GetComponent <MovingScript>();
 }
Example #4
0
    private void FindGum(int i)
    {
        bool listBool = GetList();

        //  Debug.Log("gums " + gums.Count);
        // int targetY, targetX;

        switch (i)
        {
        case 0:
            //liikutti alas
            foreach (GameObject gum in gums)
            {
                if (gum.GetComponent <LocationHolder>().yCoord - moveY == -1 && gum.GetComponent <LocationHolder>().xCoord == moveX)
                {
                    MovingScript mScript = gum.GetComponent <MovingScript>();
                    otherTargetedObject   = gum;
                    otherOriginalPosition = otherTargetedObject.transform.position;
                    otherX = otherTargetedObject.GetComponent <LocationHolder>().getX();
                    otherY = otherTargetedObject.GetComponent <LocationHolder>().getY();

                    StartCoroutine(mScript.MoveTowardsThis(1, 1));
                    StartCoroutine(IsAnythingMoving(mScript));
                    // CheckState();
                }
            }
            break;

        case 1:
            //liikutti ylös
            foreach (GameObject gum in gums)
            {
                if (gum.GetComponent <LocationHolder>().yCoord - moveY == 1 && gum.GetComponent <LocationHolder>().xCoord == moveX)
                {
                    MovingScript mScript = gum.GetComponent <MovingScript>();
                    otherTargetedObject   = gum;
                    otherOriginalPosition = otherTargetedObject.transform.position;
                    otherX = otherTargetedObject.GetComponent <LocationHolder>().getX();
                    otherY = otherTargetedObject.GetComponent <LocationHolder>().getY();

                    StartCoroutine(mScript.MoveTowardsThis(0, 1));
                    StartCoroutine(IsAnythingMoving(mScript));

                    //    CheckState();
                }
            }
            break;

        case 2:
            //liikutti vasemmalle
            foreach (GameObject gum in gums)
            {
                if (gum.GetComponent <LocationHolder>().xCoord - moveX == -1 && gum.GetComponent <LocationHolder>().yCoord == moveY)
                {
                    MovingScript mScript = gum.GetComponent <MovingScript>();
                    otherTargetedObject   = gum;
                    otherOriginalPosition = otherTargetedObject.transform.position;
                    otherX = otherTargetedObject.GetComponent <LocationHolder>().getX();
                    otherY = otherTargetedObject.GetComponent <LocationHolder>().getY();

                    StartCoroutine(mScript.MoveTowardsThis(3, 1));
                    StartCoroutine(IsAnythingMoving(mScript));

                    //  CheckState();
                }
            }
            break;

        case 3:
            //liikutti oikealle
            foreach (GameObject gum in gums)
            {
                if (gum.GetComponent <LocationHolder>().xCoord - moveX == 1 && gum.GetComponent <LocationHolder>().yCoord == moveY)
                {
                    MovingScript mScript = gum.GetComponent <MovingScript>();
                    otherTargetedObject   = gum;
                    otherOriginalPosition = otherTargetedObject.transform.position;
                    otherX = otherTargetedObject.GetComponent <LocationHolder>().getX();
                    otherY = otherTargetedObject.GetComponent <LocationHolder>().getY();

                    StartCoroutine(mScript.MoveTowardsThis(2, 1));
                    StartCoroutine(IsAnythingMoving(mScript));


                    //  CheckState();
                }
            }
            break;
        }
    }