Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         if (GameIsPause != true)
         {//pause
             ResumeUI.SetActive(true);
             Time.timeScale = 0f;
             Platform.MakePause();
             GameIsPause = true;
         }
         else
         {
             resume();
         }
     }
 }