protected void HandleMovingInput(MovingInput movingInput) { if (this is AvatarStateAttack_1) { return; } if (movingInput.Pressed) { MoveInDirection(new Vector3( movingInput.HorizontalValue, 0.0f, movingInput.VerticalValue).normalized); } }
private void OnMovingInputBroadcasted(MovingInput movingInput) { HandleMovingInput(movingInput); }