public void ToggleVelocityVectors() { MovingBodies.ForEach(m => m.ToggleVelocityVector()); }
private void UpdateVectors() { MovingBodies.ForEach(m => m.UpdateVectors(Center.Velocity)); }
public void ToggleAccelerationVectors() { MovingBodies.ForEach(m => m.ToggleAccelerationVector()); }
private void UpdatePositions(Position canvasCenter, double scale) { MovingBodies.ForEach(m => m.UpdatePosition(canvasCenter, Center.Position, scale)); }