public override void Initialize() { MovingBackground.Init(Content); KakoiLogo = Content.Load <Texture2D>("roomselect/menukakoilogo"); StrangerCadeLogo = Content.Load <Texture2D>("strangercade"); MenuSolo = Content.Load <Texture2D>("roomselect/menusolo"); MenuSettings = Content.Load <Texture2D>("roomselect/menusettings"); MenuQuit = Content.Load <Texture2D>("roomselect/menuquit"); OpenSans = Content.Load <SpriteFont>("opensans13"); multiEnabled = SocketHandler.Connected; if (multiEnabled) { MenuMulti = Content.Load <Texture2D>("roomselect/menuonline"); } else { MenuMulti = Content.Load <Texture2D>("roomselect/menuonlinedisabled"); } offsetMenuSettings = new Vector2(-settingsMenuWidth, 0); roomList = new RoomList(); gameList = new GameList(new Vector2(1900, 0), 6, false); Objects.Add(roomList); Objects.Add(gameList); View.Scale = new Vector2(roomSize.Width / 1920f, roomSize.Height / 1080f); }
private void InitSprites() { _background = new MovingBackground { Direction = Math.PI / 4, Speed = 30, Texture = TextureManager.Textures("MovingBackground1"), Size = Core.Metrics["ScreenBackground.Size", 0], Position = Core.Metrics["ScreenBackground", 0], }; _instructionPages = new Sprite3D[TOTAL_PAGES]; for (int x = 0; x < TOTAL_PAGES; x++) { _instructionPages[x] = new Sprite3D { Texture = TextureManager.Textures("InstructionPage" + (x + 1)), Size = new Vector2(GameCore.INTERNAL_WIDTH, GameCore.INTERNAL_HEIGHT) }; } _baseSprite = new Sprite3D { Texture = TextureManager.Textures("LoadingMessageBase"), Position = (Core.Metrics["LoadMessageBase", 0]), Size = Core.Metrics["LoadMessageBase.Size", 0] }; _beatline = new Beatline { Bpm = BEATLINE_BPM, Id = 0, Position = Core.Metrics["InstructionBeatline", 0], Size = Core.Metrics["InstructionBeatline.Size", 0], Speed = 1.0, }; }
public void Run() { const int NUM_ENEMIES = 4; ConsoleKeyInfo userkey; Spaceship ship = new Spaceship(); MovingBackground back = new MovingBackground(); Scoreboard sb = new Scoreboard(); Enemy[] enemies = new Enemy[NUM_ENEMIES]; enemies[0] = new EnemyLevel1(); enemies[1] = new EnemyLevel2(); enemies[2] = new EnemyLevel3(); enemies[3] = new EnemyLevel4(); Mothership ms = new Mothership(); PlayerShot shot1 = new PlayerShot(20, 10); EnemyShot shot2 = new EnemyShot(15, 1); while (true) { // Update elements position and appearance back.Update(); ms.Update(); ship.Update(); foreach (Enemy e in enemies) { e.Update(); } shot1.Update(); shot2.Update(); // Screen update Console.Clear(); back.Draw(); sb.Draw(); ms.Draw(); ship.Draw(); foreach (Enemy e in enemies) { e.Draw(); } shot1.Draw(); shot2.Draw(); // Get user input userkey = Console.ReadKey(true); switch (userkey.Key) { case ConsoleKey.A: ship.MoveLeft(); break; case ConsoleKey.D: ship.MoveRight(); break; case ConsoleKey.Escape: return; } } }
public override void Draw() { View.Scale = new Vector2(Graphics.PreferredBackBufferHeight / 1080f); MovingBackground.Draw(this); View.DrawTexture(MenuMulti, new Vector2(mainmenubuttonpos.X + offsetMulti, mainmenubuttonpos.Y) + offsetMain); View.DrawTexture(MenuSolo, new Vector2(mainmenubuttonpos.X + offsetSolo, mainmenubuttonpos.Y + mainmenubuttonspacing) + offsetMain); View.DrawTexture(MenuSettings, new Vector2(mainmenubuttonpos.X + offsetSettings, mainmenubuttonpos.Y + 2 * mainmenubuttonspacing) + offsetMain); View.DrawTexture(MenuQuit, new Vector2(mainmenubuttonpos.X + offsetQuit, mainmenubuttonpos.Y + 3 * mainmenubuttonspacing) + offsetMain); //View.DrawTexture(StrangerCadeLogo, new Vector2(1920 - StrangerCadeLogo.Width, 1080 - StrangerCadeLogo.Height) + offsetMain); View.DrawTexture(KakoiLogo, new Vector2(800, 540) + offsetMain, null, 0, KakoiLogo.Bounds.Center.ToVector2()); View.DrawRectangle(offsetMenuSettings, new Vector2(440, 1080), false, new Color(Color.Black, 0.3f)); View.DrawText(OpenSans, "There are no settings yet.", new Vector2(220 - OpenSans.MeasureString("There are no settings yet.").X / 2, 20) + offsetMenuSettings, Color.White); }
public override void Draw() { var players = SocketHandler.GetPlayers(); MovingBackground.Draw(this); View.DrawRectangle(new Rectangle(600, 32, 640, 640), false, new Color(240, 240, 240)); View.DrawSprite(Chips, 0, new Vector2(32, 32) + _vector64, null, Rotations[0], _vector64); View.DrawSprite(Chips, 1, new Vector2(32, 192) + _vector64, null, Rotations[1], _vector64); View.DrawSprite(Chips, 2, new Vector2(32, 352) + _vector64, null, Rotations[2], _vector64); View.DrawSprite(Chips, 3, new Vector2(32, 512) + _vector64, null, Rotations[3], _vector64); View.DrawSpriteStretched(Heads, 3, new Vector2(76, 76), new Vector2(40)); View.DrawSpriteStretched(Heads, 0, new Vector2(76, 76 + 160), new Vector2(40)); View.DrawSpriteStretched(Heads, 1, new Vector2(76, 76 + 320), new Vector2(40)); View.DrawSpriteStretched(Heads, 2, new Vector2(76, 76 + 480), new Vector2(40)); try { DrawTextOutlined(Arial24, players[0].Name, new Vector2(180, 96), Color.White, Color.Black); if (players.Count > 1) { DrawTextOutlined(Arial24, players[1].Name, new Vector2(180, 256), Color.White, Color.Black); } if (players.Count > 2) { DrawTextOutlined(Arial24, players[2].Name, new Vector2(180, 416), Color.White, Color.Black); } if (players.Count > 3) { DrawTextOutlined(Arial24, players[3].Name, new Vector2(180, 576), Color.White, Color.Black); } } catch { // This isn't really something to worry about, can be caused because of a breakpoint in the tick function of the server } Vector2 MouseMovement = Mouse.AverageMovement(); if (Math.Abs(Mouse.LastMovement.X + Mouse.LastMovement.Y) > 0.1) { if (Math.Abs(MouseMovement.X + MouseMovement.Y) > 0) { MouseAngle = (float)Math.Atan2(MouseMovement.Y, MouseMovement.X); } } View.RotationMode = View.RotationType.Radians; View.DrawRectangle(Mouse.Position, new Vector2(20), rotation: MouseAngle + (float)Math.PI); View.RotationMode = View.RotationType.Degrees; }
public void SetLevel(int level) { currentLevel = level; for (int i = 0; i < levelSpawners.Length; ++i) { levelSpawners[i].SetActive(i == level); } for (int i = 0; i < levelBackgrounds.Length; ++i) { levelBackgrounds[i].target = (i == level)?1:0; if (i == level) { levelBackgrounds[i].gameObject.SetActive(true); } } currentMovingBackground = levelBackgrounds[level].GetComponent <MovingBackground>(); }
public override void Draw() { MovingBackground.Draw(this); View.DrawTexture(Logo, new Vector2(960 - Logo.Width / 2, 75)); if (registerpage) { View.DrawRectangle(new Rectangle(770, 570, 380, 220), false, new Color(255, 225, 177)); } else { View.DrawRectangle(new Rectangle(770, 570, 380, 220), false, new Color(177, 245, 249)); } View.DrawRectangle(new Rectangle(770, 570, 190, 60), false, new Color(177, 245, 249)); View.DrawRectangle(new Rectangle(960, 570, 190, 60), false, new Color(255, 225, 177)); View.DrawText(Arial24, "Login", new Vector2(860, 600), Color.Black, 0, Arial24.MeasureString("Login") / 2); View.DrawText(Arial24, "Register", new Vector2(1060, 600), Color.Black, 0, Arial24.MeasureString("Register") / 2); View.DrawTexture(StrangerCadeLogo, new Vector2(1900 - StrangerCadeLogo.Width, 1070 - StrangerCadeLogo.Height)); }
public override void Draw() { View.SwitchToRenderTarget(roomListRenderTarget, true, Color.Transparent); if (SocketHandler.Connected) { lock (ListLock) { int i = 0; foreach (Room room in Rooms) { string owner = room.Players.Count > 0 ? room.Players[0] : "Server"; DrawRoom(new Vector2(255, ListYOffset + 60 + i * 112), room.Name, room.Players.Count, owner, room.Locked, room.ID); i++; } } } else { View.DrawText(Arial24, "You are not connected to the server.", new Vector2(960 - Arial24.MeasureString("You are not connected to the server.").X / 2, 200), Color.LightGray); } View.SwitchToRenderTarget(r3d); MovingBackground.Draw(this); View.DrawRectangle(new Rectangle(0, 140, 1920, 1080), false, new Color(Color.Black, 0.1f)); View.DrawTexture(Logo, new Vector2(20, 20), new Vector2(0.33f, 0.33f)); DrawPlaceholderRadioBox(new Vector2(600, 90), "Show Friends"); DrawPlaceholderRadioBox(new Vector2(800, 90), "Show Private"); DrawPlaceholderRadioBox(new Vector2(1000, 90), "Show Full"); View.DrawRenderTarget(roomListRenderTarget, new Vector2(0, 140)); View.SwitchToRenderTarget(null); d3d.Begin(); d3d.DrawTexture((Texture2D)r3d, Matrix.CreateFromYawPitchRoll(-0.4f, 0, 0)); d3d.End(); }
private void Awake() { Instance = this; currentMovingBackground = levelBackgrounds[0].GetComponent <MovingBackground>(); }
void Start() { _MovingBackground = GameObject.FindObjectOfType <MovingBackground> (); }
public override void LoadContent() { Content = new ContentManager(ScreenManager.Game.Services, "Content"); SpriteBatch = ScreenManager.SpriteBatch; backgroundBatch = new SpriteBatch(ScreenManager.GraphicsDevice); bg = Content.Load<Texture2D>("Sprites/background"); mg = new MovingBackground(Content.Load<Texture2D>("Sprites/middleground"), ScreenManager.GraphicsDevice.Viewport, speed/2); fg = new MovingBackground(Content.Load<Texture2D>("Sprites/foreground"), ScreenManager.GraphicsDevice.Viewport, speed); plane = new Plane(Content.Load<Texture2D>("Sprites/plane"), Content.Load<SoundEffect>("Sound/plane")); ringFront = Content.Load<Texture2D>("Sprites/ringFront"); ringBack = Content.Load<Texture2D>("Sprites/ringBack"); ringFrontCleared = Content.Load<Texture2D>("Sprites/ringFrontCleared"); ringBackCleared = Content.Load<Texture2D>("Sprites/ringBackCleared"); ringSound = Content.Load<SoundEffect>("Sound/ringDoDoDo"); rings = new Rings(ringFront, ringBack, ringFrontCleared, ringBackCleared, numRings, speed, ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height, ringSound); gameFont = Content.Load<SpriteFont>("Font"); float scoreLength = (gameFont.MeasureString("999/999")).X; scorePosition = new Vector2(this.ScreenManager.ScaleXPosition((this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2.0f) - (scoreLength / 2.0f)), this.ScreenManager.ScaleYPosition(20.0f)); plane.playSound(); }
public override void Draw() { MovingBackground.Draw(this); }
// Use this for initialization void Start() { instance = this; }