//public PlayerAgent(LayerMask enemyHitLayerMask, LayerMask floorHitLayerMask) //{ // this.enemyHitLayerMask = enemyHitLayerMask; // this.floorHitLayerMask = floorHitLayerMask; //} #region Updates private void controllerUpdate() { verticleSpeed = Mathf.Lerp(verticleSpeed, Input.GetAxis("Vertical"), 1); horizontalSpeed = Mathf.Lerp(horizontalSpeed, Input.GetAxis("Horizontal"), 1f); // Setting Character Aiming. if (Input.GetMouseButton(1) && !m_movingAgent.isEquipingWeapon()) { m_movingAgent.aimWeapon(); } else { m_movingAgent.stopAiming(); } if (Input.GetKeyDown(KeyCode.Alpha1)) { m_movingAgent.togglepSecondaryWeapon(); } if (Input.GetKeyDown(KeyCode.Alpha2)) { m_movingAgent.togglePrimaryWeapon(); } if (Input.GetKeyDown(KeyCode.C)) { m_movingAgent.toggleHide(); } if (Input.GetKeyDown(KeyCode.Space)) { m_movingAgent.dodgeAttack(getDirectionRelativeToCamera(new Vector3(verticleSpeed, 0, -horizontalSpeed))); } if (Input.GetKey(KeyCode.LeftShift)) { speedModifyVale = Mathf.Lerp(speedModifyVale, 2, 0.1f); m_movingAgent.moveCharacter(getDirectionRelativeToCamera(new Vector3(verticleSpeed * speedModifyVale, 0, -horizontalSpeed * speedModifyVale))); } else { speedModifyVale = Mathf.Lerp(speedModifyVale, 1f, 0.1f); m_movingAgent.moveCharacter(getDirectionRelativeToCamera((new Vector3(verticleSpeed, 0, -horizontalSpeed)).normalized * speedModifyVale)); } if (Input.GetKeyDown(KeyCode.R)) { m_movingAgent.reloadWeapon(); } UpdateShooting(); UpdateTargetPoint(); }