void PosTelegrafarEspada()
 {
     _Animator.SetTrigger("espadadaUm");
     mov.ApplyForce(forDesl * Mathf.Sign(-transform.localScale.x) * Vector3.right, 1);
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.EnemySlash));
 }
    private void OnRequestRepulse(IGameEvent obj)
    {
        StandardSendGameEvent ssge = (StandardSendGameEvent)obj;

        mov.ApplyForce((Vector3)ssge.MyObject[0], (float)ssge.MyObject[1]);
    }