Example #1
0
    private CharacterController player;     // Charachter controler do player

    void Update()
    {
        // caso o player nao seja nulo ele entra dentro dessa condiçao
        if (player != null)
        {
            // se o player estiver no chao
            if (player.isGrounded)
            {
                //Pega o componente MovimentoControlKeyboard e desabilita a Script
                MovimentControl _player = GameObject.Find("Jumba").GetComponent <MovimentControl>();

                _player.enabled = false;

                if (!callDirector)
                {
                    Director.sharedDirector().endScene(Director.SceneEndedStatus.won);

                    this.callDirector = true;
                }

                // se animaçao de Focus for igual a "true" instancia o prefab da animaçao
                if (this.aFocus)
                {
                    GameObject _focus = Instantiate(focusAnimation, focusAnimation.transform.position, Quaternion.identity) as GameObject;

                    _focus.transform.parent = GameObject.Find("Main Camera").transform;

                    _focus.transform.localPosition = focusAnimation.transform.position;

                    this.aFocus = false;
                }
            }
        }
    }
Example #2
0
    public static event Action <Transform> goBackEvent;    // Event to do dragon goes back

    #endregion

    void Start()
    {
        player = GameObject.Find("Jumba").transform;

        playerMovement = player.GetComponent <MovimentControl>();

        rayTransform = transform.GetChild(0).GetChild(1);

        particle = rayTransform.GetComponent <ParticleSystem>();

        collider = rayTransform.GetComponent <Collider>();

        enemylsCollision = rayTransform.GetComponent <EnemylsCollision>();

        ray = rayTransform.GetComponent <LineRenderer>();
    }