void OnClickBeginBtInMoview() //循环动画界面响应开始按键1P { if (MovieTexturePlay.GetInstance().GameMode == "free") { Application.LoadLevel(1 + pcvr.chenNum); } }
void OnClickInsertBtInMoview() //循环动画界面响应投币按键 { if (MovieTexturePlay.GetInstance().GameMode == "oper") { MovieTexturePlay.GetInstance().OnClickInsertBt(); } }
void Start() { int volumNum = Convert.ToInt32(ReadGameInfo.GetInstance().ReadVolumeNum()); AudioListener.volume = volumNum * 0.1f; UpdateInsertCoin(); CHEN = ReadGameInfo.GetInstance().ReadCHEN(); if (CHEN == "EN") { chenNum = 5; if (Application.loadedLevel == 0) { Application.LoadLevel(0 + chenNum); } } else { chenNum = 0; } if (pcvr.bIsHardWare) { Screen.showCursor = false; Screen.SetResolution(1360, 768, true); PlayerController.inGame = false; pcvr.bZhendong = false; pcvr.dianboState = 0; //MyCOMDevice.ComThreadClass.IsLoadingLevel = false; Invoke("SetLoade", 0.1f); if (pcvr.GetInstance()) { pcvr.GetInstance().gunShakeOpen = false; } } //Screen.showCursor = false; pcvr.GetInstance(); CtrlForHardWare.GetInstance(); Debug.Log("pcvr.CoinCurGame" + ReadGameInfo.GetInstance().ReadInsertCoinNum()); m_MovieTex.loop = true; m_MovieTex.Play(); if (m_Donghua) { m_Donghua.loop = true; m_Donghua.Play(); } if (pcvr.bIsAutoMoveSelf) { autoTime = 6.0f; } else { GameMode = ReadGameInfo.GetInstance().ReadGameStarMode(); } if (GameMode == "oper") { m_pMianfeiobject.SetActive(false); m_pToubiobject.SetActive(true); CoinNumSet = ReadGameInfo.GetInstance().ReadStarCoinNumSet(); CoinNumSetTex.spriteName = CoinNumSet; } else { m_pMianfeiobject.SetActive(true); m_pToubiobject.SetActive(false); } ANQUANDAI = ReadGameInfo.GetInstance().ReadAnquandai(); if (ANQUANDAI == "close" || pcvr.bIsAutoMoveSelf) { pcvr.openAanquandai = false; pcvr.GetInstance().p1AnquandaiOpen = true; pcvr.GetInstance().p2AnquandaiOpen = true; } else { pcvr.openAanquandai = true; } Instance = this; }