private void InitializeModule_INTERNAL() { #if UNITY_STANDALONE || UNITY_EDITOR this.movieModule = new MovieStandaloneModule(); #elif UNITY_IPHONE this.movieModule = new MovieIOSModule(); #else this.movieModule = new MovieNoSupportModule(); #endif this.movieModule.Init(this); }
protected virtual void InitializeModule_INTERNAL() { #if UNITY_STANDALONE || UNITY_EDITOR this.movieModule = new MovieStandaloneModule(); #elif UNITY_IOS || UNITY_TVOS this.movieModule = new MovieIOSModule(); #elif UNITY_PS4 this.movieModule = new MoviePS4Module(); #else this.movieModule = new MovieNoSupportModule(); #endif this.movieModule.Init(this); }