Example #1
0
    // Use this for initialization
    void Start()
    {
        _gravityScript = new AssemblyCSharp.StoreGravity(gravity, buyGravity, currentGravityLevel, increaseGravityButton, decreaseGravityButton);
        _speedScript   = new AssemblyCSharp.StoreSpeed(speed, buySpeed, currentSpeedLevel, increaseSpeedButton, decreaseSpeedButton);

        moveCameraScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Moveright> ();
        _cameraAccScript = new AssemblyCSharp.StoreCameraAcceleration(cameraAcc, buyCameraAcc, currentCameraAccLevel, increaseCameraAccButton, decreaseCameraAccButton, moveCameraScript);

        DisableAllButtons();
        GotMoney();

        if (_firstRun)
        {
            _storeOwnedItems = new List <bool> ();
            InitializeStoreItems();
            InitializeForms();
            InitializeHats();

            _firstRun = false;
        }
        else
        {
            shopScrollList.RefreshDisplay();
        }
        InitializeButtons();

        //Debug.Log ("I am in Store Start " + _firstRun);

        //InitializeItems ();
        //Debug.Log ("Owned forms: " + _ownedForms.Count);
        //Debug.Log ("Store Owned Forms: " + _storeOwnedItems.Count);
    }
Example #2
0
        public StoreCameraAcceleration(float cameraAcc, Button buy, Text text, Button increase, Button decrease, Moveright moveCamera)
        {
            _cameraAcc        = cameraAcc;
            _buy              = buy;
            _currentLevelText = text;
            _increaseButton   = increase;
            _decreaseButton   = decrease;
            _moveCamera       = moveCamera;

            _level        = 0;
            _currentLevel = 0;

            _currentLevelText.text = "Camera Level: " + _currentLevel.ToString();
        }