public void SpawnHeal() { Vector3 Position = new Vector3(0, 0.89f, -8.66f); pendulum = Instantiate(Resources.Load("Pendulum_Heal"), Position, Quaternion.identity) as GameObject; pendulum.name = "Pendulum1"; Movement_Attack_Dodge reference = pendulum.GetComponentInChildren <Movement_Attack_Dodge>(); if (ChangeSpeed) { reference.speed = 2.5f; ChangeSpeed = false; } else { reference.speed = Random.Range(1.0f, 1.7f); } if (ChangeSpeed2) { reference.speed = 2.5f; ChangeSpeed2 = false; } else { reference.speed = Random.Range(1.0f, 1.7f); } }
void Start() { pendulumfind = GameObject.FindWithTag("Player"); Movement_Attack_Dodge reference = pendulumfind.GetComponentInChildren <Movement_Attack_Dodge>(); if (reference.isMoving == false) { Debug.Log("no"); Destroy(pendulumfind, 1); } }