protected IEnumerator SmoothRotation(System.Action <bool> done, Quaternion end, float inverseRotationTime) { return(MovementUtils.SmoothRotation(done, gameObject, end, inverseRotationTime)); }
protected IEnumerator SmoothRotation(System.Action <bool> done, Quaternion end, float inverseRotationTime) { return(MovementUtils.SmoothRotation(done, gameObject, end, inverseRotationTime)); }