Example #1
0
        public BalanceBoardBinding(
            IBalanceBoardInput input,
            Configuration.InputValueHandle handle,
            MovementOrientation orientation,
            float displacement,
            float sensitivityRed,
            float sensitivityBlue)
            : base(handle, displacement, sensitivityRed)
        {
            this._input       = input;
            this._orientation = orientation;

            _event_handler         = GetHandler(orientation);
            _input.BalanceChanged += _event_handler;

            _analyzer_handler     = new EventHandler <BalanceChangedEventArgs>(_analyzer_handle);
            input.BalanceChanged += _analyzer_handler;
        }
Example #2
0
        private EventHandler <BalanceChangedEventArgs> GetHandler(MovementOrientation t)
        {
            switch (t)
            {
            case MovementOrientation.Horizontal:
                return(new EventHandler <BalanceChangedEventArgs>(_input_assign_X));

            case MovementOrientation.HorizontaInverted:
                return(new EventHandler <BalanceChangedEventArgs>(_input_assign_X_inverted));

            case MovementOrientation.Vertical:
                return(new EventHandler <BalanceChangedEventArgs>(_input_assign_Y));

            case MovementOrientation.VerticalInverted:
                return(new EventHandler <BalanceChangedEventArgs>(_input_assign_Y_inverted));

            default:
                throw new ApplicationException("Unknown balance board binding type!");
            }
        }