public void RecievInputUp(MovementInput.MoveType aMoveType) { if (aMoveType == MovementInput.MoveType.Forward) { Debug.Log("Forward"); forward = 0; } else if (aMoveType == MovementInput.MoveType.Backward) { Debug.Log("Backward"); backward = 0; } else if (aMoveType == MovementInput.MoveType.Left) { Debug.Log("Left"); left = 0; } else if (aMoveType == MovementInput.MoveType.Right) { Debug.Log("Right"); right = 0; } }
public void ReciveInputDown(MovementInput.MoveType aMoveType) { if (aMoveType == MovementInput.MoveType.Forward) { Debug.Log("Forward"); forward = m_VerticalSpeed; } else if (aMoveType == MovementInput.MoveType.Backward) { Debug.Log("Backward"); backward = -m_VerticalSpeed; } else if (aMoveType == MovementInput.MoveType.Left) { Debug.Log("Left"); left = -m_HorizontalSpeed; } else if (aMoveType == MovementInput.MoveType.Right) { Debug.Log("Right"); right = m_HorizontalSpeed; } }