// Update is called once per frame void Update() { if (PhotonNetwork.isMasterClient) { if (waypoints.Count > 0) { msControl.UpdateMovementInformation(MovementControl.MovementState.ATTACKMOVE, transform, waypoints[0]); if (msControl.OnApproach()) { waypoints.RemoveAt(0); } } else { msControl.UpdateStateInfo(MovementControl.MovementState.STOPATTACK); } if (minionInfo.Dead) { PhotonNetwork.Destroy(gameObject); } } }
void Update() { if (photonView.isMine) { if (Time.time >= regenTimer) { heroInfo.RegenAndPassives(); regenTimer += 1f; } if (Input.GetMouseButtonDown(0)) { if (storedInput == attackMove) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; LayerMask mask = 1 << 8; if (Physics.Raycast(ray, out hit, 200, mask)) { Click(hit.point, Color.red); Collider hitTarget = ClickedCollider(hit.point); if (hitTarget.gameObject != gameObject) { heroMovementControl.UpdateMovementInformation(MovementControl.MovementState.MOVEATTACK, hitTarget.transform, hit.point); } else { heroMovementControl.UpdateMovementInformation(MovementControl.MovementState.ATTACKMOVE, hitTarget.transform, hit.point); } } } else if (storedInput == spell1) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; LayerMask mask = 1 << 8; if (Physics.Raycast(ray, out hit, 200, mask)) { Click(hit.point, Color.red); Collider hitTarget = ClickedCollider(hit.point); HeroInfo.Abilities[0].Active(transform, HeroInfo, hitTarget.transform, hit.point); } } storedInput = ""; } if (Input.GetMouseButtonDown(1)) { if (storedInput.Length > 0) { Debug.Log("Command Canceled!"); storedInput = ""; } else { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; LayerMask mask = 1 << 8; if (Physics.Raycast(ray, out hit, 200, mask)) { Collider hitTarget = ClickedCollider(hit.point); if (hitTarget.gameObject != gameObject) { heroMovementControl.UpdateMovementInformation(MovementControl.MovementState.MOVEATTACK, hitTarget.transform, hit.point); } else { heroMovementControl.UpdateMovementInformation(MovementControl.MovementState.MOVE, hitTarget.transform, hit.point); } } } } //Spells // if(Input.GetKeyDown(attackMove)) // { // if(storedInput == attackMove) // storedInput = ""; // else // storedInput = attackMove; // } // // if(Input.GetKeyDown(spell1)) // { // if(storedInput == "ctrl") // { // heroInfo.Abilities[0].LevelUp(); // UpdateEffects(); // } // if(Time.time >= heroInfo.Abilities[0].CurrentCooldown && heroInfo.Abilities[0].SkillLevel > 0 ) // { // storedInput = spell1; // Debug.Log ("storedInput: " + storedInput); // } // } // if(Input.GetKeyDown(spell2)) // { // storedInput = spell2; // Debug.Log ("storedInput: " + storedInput); // } // if(Input.GetKeyDown(spell3)) // { // storedInput = spell3; // Debug.Log ("storedInput: " + storedInput); // } // if(Input.GetKeyDown(spell4)) // { // storedInput = spell4; // Debug.Log ("storedInput: " + storedInput); // } // if(Input.GetKeyDown(stop)) // { // Debug.Log ("storedInput: " + storedInput); // storedInput = ""; // heroMovementControl.UpdateMovementInformation(MovementControl.MovementState.STOP, transform, transform.position); // } // if(Input.GetKeyDown(KeyCode.Escape)) // { // if(storedInput.Length > 0) // { // Debug.Log("Command cancelled!"); // storedInput = ""; // } // //else if((MenuOpen)) // //{ // //Close Menu // //} // else // { // Debug.Log("Menu Opened"); // //OpenBasicMenu // } // } if (Input.GetKey(KeyCode.Space)) { LockedOn = true; } else { LockedOn = false; } if (Input.GetKeyDown(lockOnToggle)) { if (PermLockOn) { PermLockOn = false; } else { PermLockOn = true; } } // if(Input.GetKey(KeyCode.LeftControl)) // { // storedInput = "ctrl"; // } //CameraControls if (LockedOn || PermLockOn) { playerCamera.transform.position = new Vector3(heroMovementControl.Position.x, playerCamera.transform.position.y, heroMovementControl.Position.z - 10); } else { if (cameraDown.Contains(Input.mousePosition)) { playerCamera.transform.Translate(0f, 0f, -cameraSpeed, Space.World); } if (cameraUp.Contains(Input.mousePosition)) { playerCamera.transform.Translate(0f, 0f, cameraSpeed, Space.World); } if (cameraLeft.Contains(Input.mousePosition)) { playerCamera.transform.Translate(-cameraSpeed, 0f, 0f, Space.World); } if (cameraRight.Contains(Input.mousePosition)) { playerCamera.transform.Translate(cameraSpeed, 0f, 0f, Space.World); } } } }