public void Init() { movementInput.SetMovementSpeed(playerRunSpeed); movementInput.SetPlayerInput(playerInput); movementInput.OnClickFire1Action = PutBomb; movementInput.OnClickFire2Action = RemoteBomb; bombQuantityLeft = bombQuantity; remoteBombQuantityLeft = 1; if (OnRefeshSttAction != null) { OnRefeshSttAction.Invoke(); } }