IEnumerator  GeneratePlanes ()
	{
		int i=0;
		foreach(UFTAtlasEntryMetadata entryMeta in metadata.entries){
			//GameObject gameObject=new GameObject();			
			MovedGUITexture mt = new MovedGUITexture();
			mt.atlasMetadata = metadata;
			mt.entryMetadata = entryMeta;
			mt.ogpc = this;
			mt.reset();			
			movedList.Add(mt);
			yield return new WaitForSeconds(newObjectTimeout);
		}
	}
Example #2
0
    IEnumerator  GeneratePlanes()
    {
        int i = 0;

        foreach (UFTAtlasEntryMetadata entryMeta in metadata.entries)
        {
            //GameObject gameObject=new GameObject();
            MovedGUITexture mt = new MovedGUITexture();
            mt.atlasMetadata = metadata;
            mt.entryMetadata = entryMeta;
            mt.ogpc          = this;
            mt.reset();
            movedList.Add(mt);
            yield return(new WaitForSeconds(newObjectTimeout));
        }
    }