private void Form1_KeyUp(object sender, KeyEventArgs e) {//Stops movement when key is lifted MoveUp.Stop(); MoveDown.Stop(); MoveRight.Stop(); MoveLeft.Stop(); }
void ReleaseDesignerOutlets() { if (MoveUp != null) { MoveUp.Dispose(); MoveUp = null; } if (MoveLeft != null) { MoveLeft.Dispose(); MoveLeft = null; } if (MoveRight != null) { MoveRight.Dispose(); MoveRight = null; } if (MoveDown != null) { MoveDown.Dispose(); MoveDown = null; } if (ZoomLevel != null) { ZoomLevel.Dispose(); ZoomLevel = null; } }
private async Task move(int sourceIndex, int destinationIndex) { try { var sourceItem = Items[sourceIndex]; var destinationItem = Items[destinationIndex]; var desiredRank = destinationItem.Rank; if (destinationIndex > sourceIndex) { desiredRank++; } Items.Move(sourceIndex, destinationIndex); var response = await QueueClient.SetRank(sourceItem.ID, desiredRank); if ((response == null) || !response.Success) { await Application.Current.MainPage.DisplayAlert("Error", response != null?response.ErrorMessageClean : "Unable to move the selected video.", "OK"); } MoveUp.ChangeCanExecute(); MoveDown.ChangeCanExecute(); MoveToTop.ChangeCanExecute(); MoveToBottom.ChangeCanExecute(); } catch (Exception ex) { //XXX : Handle error LoggerService.Instance.Log("ERROR: Queue.move: " + ex); } }
private void MainWindow_Loaded(object sender, RoutedEventArgs e) { MoveUp.Begin(); // To make MoveUp controllable. MoveUp.Stop(); // Then force it stop. Translate.Y = -ScreenHeight; this.Dispatcher.BeginInvoke(new Action(MoveBack.Begin)); }
void Start() { player = gameObject.GetComponent <Player>(); buttonUpArrow = buttonW = new MoveUp(player); buttonDownArrow = buttonS = new MoveDown(player); buttonSpace = new Jump(player); }
void FixedUpdate() { //this is a standtard push that scales diretly to frame rate //Time.deltaTime negates the frame rate diffirences and the really high number helps the cube to actually move rb.AddForce(0, 0, forwardSpeed * Time.deltaTime); if (Input.GetKey("d")) { Command _moveRight = new MoveRight(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveRight); invoker.ExecuteComand(); //commandDisplay.text += "\n" + _moveRight.ToString(); } if (Input.GetKey("a")) { Command _moveLeft = new MoveLeft(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveLeft); // commandDisplay.text += "\n" + _moveLeft.ToString(); invoker.ExecuteComand(); } if (Input.GetKey("w")) { Command _moveUp = new MoveUp(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveUp); // commandDisplay.text += "\n" + _moveUp.ToString(); invoker.ExecuteComand(); } if (Input.GetKey("s")) { //loacal _moveDown //calling the command in commmand Command _moveDown = new MoveDown(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveDown); // commandDisplay.text += "\n" + _moveDown.ToString(); invoker.ExecuteComand(); } if (rb.position.y < -1f) { FindObjectOfType <GameManager>().EndGame(); } if (rb.GetComponentInParent <Transform>().position.z > halfWay) { OnHalfWay?.Invoke(); } }
#pragma warning restore 0649 private void Start() { _worldSpawner = GetComponent <AutoSpawn_Dynamic>(); _player = FindObjectOfType <MoveUp>(); for (int i = 0; i <= initialPresetSize; i++) { _worldSpawner.UseObject(); _player.UpdateNext(); } }
public void Update() { //Check keys in keymap //Has Released Keys foreach (var item in keyMap.OnReleasedKeyMap) { if (Input.GetKeyUp(item.Key)) { Debug.Log(string.Format("onReleasedKeyMap Key released {0}", item.Value.ToString())); //Log key to console Command command = null; switch (item.Value) { case "Move Up": //trigger Move Up command command = new MoveUp(); break; case "Move Down": //trigger Move Down command command = new MoveDown(); break; case "Move Left": //trigger Move Left command command = new MoveLeft(); break; case "Move Right": //trigger Move Down command command = new MoveRight(); break; case "Undo": if (Commands.Count > 0) { command = (Command)Commands.Pop(); if (command is ICommandWithUndo) //if the popped command has an undo command use it { command = ((ICommandWithUndo)command).UndoCommand; } } break; } if (command != null) { if (command is ICommandWithUndo) { Commands.Push((ICommandWithUndo)command); //only push commands with undo to the stack } command.Execute(MoveCommandTarget); } } } }
protected override void RenderContent(UnityEngine.Object undoRecordObject) { MoveForward.RenderEditorGUI(undoRecordObject); MoveBack.RenderEditorGUI(undoRecordObject); StrafeLeft.RenderEditorGUI(undoRecordObject); StrafeRight.RenderEditorGUI(undoRecordObject); MoveUp.RenderEditorGUI(undoRecordObject); MoveDown.RenderEditorGUI(undoRecordObject); Pan.RenderEditorGUI(undoRecordObject); LookAround.RenderEditorGUI(undoRecordObject); Orbit.RenderEditorGUI(undoRecordObject); }
public override void Update(GameTime gameTime) { var kstate = Keyboard.GetState(); if (kstate.IsKeyDown(slowMode)) { speed = (speed == originalSpeed) ? speed / slowModeModifier : speed * slowModeModifier; } if (kstate.IsKeyDown(godMode) && pastKey.IsKeyUp(godMode)) { isGod = !isGod; } // for testing the win states if (kstate.IsKeyDown(win) && pastKey.IsKeyUp(win)) { winner = 1; // win -> see win screen } //for testing lose life if (kstate.IsKeyDown(hit) && pastKey.IsKeyUp(hit)) { if (invincible == false) { takeHit(); //player is hit } } if (kstate.IsKeyDown(upKey)) { position = new MoveUp(speed).getNewPosition(position, velocity); } if (kstate.IsKeyDown(downKey)) { position = new MoveDown(speed).getNewPosition(position, velocity); } if (kstate.IsKeyDown(leftKey)) { position = new MoveLeft(speed).getNewPosition(position, velocity); } if (kstate.IsKeyDown(rightKey)) { position = new MoveRight(speed).getNewPosition(position, velocity); } if (kstate.IsKeyDown(shootKey) && pastKey.IsKeyUp(shootKey)) { shoot(); } pastKey = Keyboard.GetState(); bulletsUpdateAndCleanup(gameTime); }
/// <summary> /// Function for creating commands /// </summary> /// <param name="command">Command name</param> /// <returns>New command object</returns> public ICommand CreateCommand(string command) { ICommand resultCommand; if (this.commandDictionary.ContainsKey(command)) { return(this.commandDictionary[command]); } switch (command) { case "u": resultCommand = new MoveUp(); break; case "d": resultCommand = new MoveDown(); break; case "l": resultCommand = new MoveLeft(); break; case "r": resultCommand = new MoveRight(); break; case "restart": resultCommand = new RestartCommand(); break; case "top": resultCommand = new ScoreCommand(); break; case "exit": resultCommand = new ExitCommand(); break; case "undo": resultCommand = new UndoCommand(); break; default: throw new InvalidCommandException(GlobalErrorMessages.InvalidCommandMessage); } this.commandDictionary.Add(command, resultCommand); return(resultCommand); }
private void GameOver() { ZebraMover.Stop(); BlueMove.Stop(); PurpleMove.Stop(); GreenMove.Stop(); GameEnd.Visible = true; PlayAgainButton.Visible = true; //Stops orange car from moving MoveUp.Stop(); MoveDown.Stop(); MoveRight.Stop(); MoveLeft.Stop(); }
void FixedUpdate() { rb.AddForce(0, 0, forwardSpeed * Time.deltaTime); if (Input.GetKey("d")) { Command _moveRight = new MoveRight(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveRight); invoker.ExecuteCommand(); //commandDisplay.text += "\n" + _moveRight.ToString(); } if (Input.GetKey("a")) { Command _moveLeft = new MoveLeft(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveLeft); //commandDisplay.text += "\n" + _moveLeft.ToString(); invoker.ExecuteCommand(); } if (Input.GetKey("w")) { Command _moveUp = new MoveUp(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveUp); //commandDisplay.text += "\n" + _moveUp.ToString(); invoker.ExecuteCommand(); } if (Input.GetKey("s")) { //loacal _moveDown //calling the command in commmand Command _moveDown = new MoveDown(rb, lateralSpeed); Invoker invoker = new Invoker(); invoker.SetCommand(_moveDown); //commandDisplay.text += "\n" + _moveDown.ToString(); invoker.ExecuteCommand(); } if (rb.position.y < -1f) { FindObjectOfType <GameManager>().EndGame(); } }
public async Task SendMoveMessage(string moveCommand) { await Task.Run(() => { ICommand command = null; Player p = Server.GetPlayerById(Context.ConnectionId); switch (moveCommand) { case "moveleft": command = new MoveLeft(p, Server.current); break; case "moveright": command = new MoveRight(p, Server.current); break; case "moveup": command = new MoveUp(p, Server.current); break; case "movedown": command = new MoveDown(p, Server.current); break; case "moveleftup": command = new MoveLeftUp(p, Server.current); break; case "moveleftdown": command = new MoveLeftDown(p, Server.current); break; case "moverightup": command = new MoveRightUp(p, Server.current); break; case "moverightdown": command = new MoveRightDown(p, Server.current); break; } p.SetCommand(command); }); }
void FixedUpdate() // Using FixedUpdate() because we are using physics { // Add forward force rb.AddForce(0, 0, forwardForce * Time.deltaTime); // Check if user is pressing the "up" key (either up arrow or 'w') if (Input.GetKey("w") || Input.GetKey(KeyCode.UpArrow)) { Command moveUp = new MoveUp(rb, jumpForce); Invoker invoker = new Invoker(); invoker.SetCommand(moveUp); invoker.ExecuteCommand(moveUp); commandLog.text += "Move Up\n"; } // Check if user is pressing the "right" key (either right arrow or 'd') if (Input.GetKey("d") || Input.GetKey(KeyCode.RightArrow)) { Command moveRight = new MoveRight(rb, sidewaysForce); Invoker invoker = new Invoker(); invoker.SetCommand(moveRight); invoker.ExecuteCommand(moveRight); commandLog.text += "Move Right\n"; } // Check if user is pressing the "left" key (either left arrow or 'a') if (Input.GetKey("a") || Input.GetKey(KeyCode.LeftArrow)) { Command moveLeft = new MoveLeft(rb, sidewaysForce); Invoker invoker = new Invoker(); invoker.SetCommand(moveLeft); invoker.ExecuteCommand(moveLeft); commandLog.text += "Move Left\n"; } if (rb.position.y < -1f) { FindObjectOfType <GameManager>().EndGame(); } }
private void RootPanel_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { if (InputElement != null) { RootPanel.MouseMove -= RootPanel_MouseMove; InputElement.ReleaseMouseCapture(); InputElement = null; CurrentTranslate = 0; if (Translate.Y < 0 && Translate.Y > (-ScreenHeight / 2)) { MoveBack.Begin(); } else if (Translate.Y <= (-ScreenHeight / 2)) { ((DoubleAnimation)MoveUp.Children[0]).To = -ScreenHeight; MoveUp.Begin(); } } }
public Schema() : base() { InstanceType = typeof(__SoPersonOb__); ClassName = "PersonObj"; Properties.ClearExposed(); FirstName = Add <__TString__>("FirstName"); FirstName.DefaultValue = ""; FirstName.SetCustomAccessors((_p_) => { return(((__SoPersonOb__)_p_).__bf__FirstName__); }, (_p_, _v_) => { ((__SoPersonOb__)_p_).__bf__FirstName__ = (System.String)_v_; }, false); LastName = Add <__TString__>("LastName"); LastName.DefaultValue = ""; LastName.SetCustomAccessors((_p_) => { return(((__SoPersonOb__)_p_).__bf__LastName__); }, (_p_, _v_) => { ((__SoPersonOb__)_p_).__bf__LastName__ = (System.String)_v_; }, false); SortOrder = Add <__TLong__>("SortOrder"); SortOrder.DefaultValue = 0L; SortOrder.SetCustomAccessors((_p_) => { return(((__SoPersonOb__)_p_).__bf__SortOrder__); }, (_p_, _v_) => { ((__SoPersonOb__)_p_).__bf__SortOrder__ = (System.Int64)_v_; }, false); MoveUp = Add <__TLong__>("MoveUp$"); MoveUp.DefaultValue = 0L; MoveUp.Editable = true; MoveUp.SetCustomAccessors((_p_) => { return(((__SoPersonOb__)_p_).__bf__MoveUp__); }, (_p_, _v_) => { ((__SoPersonOb__)_p_).__bf__MoveUp__ = (System.Int64)_v_; }, false); MoveUp.AddHandler((Json pup, Property <Int64> prop, Int64 value) => { return(new Input.MoveUp() { App = (PersonObj)pup, Template = (TLong)prop, Value = value }); }, (Json pup, Starcounter.Input <Int64> input) => { ((PersonObj)pup).Handle((Input.MoveUp)input); }); MoveDown = Add <__TLong__>("MoveDown$"); MoveDown.DefaultValue = 0L; MoveDown.Editable = true; MoveDown.SetCustomAccessors((_p_) => { return(((__SoPersonOb__)_p_).__bf__MoveDown__); }, (_p_, _v_) => { ((__SoPersonOb__)_p_).__bf__MoveDown__ = (System.Int64)_v_; }, false); MoveDown.AddHandler((Json pup, Property <Int64> prop, Int64 value) => { return(new Input.MoveDown() { App = (PersonObj)pup, Template = (TLong)prop, Value = value }); }, (Json pup, Starcounter.Input <Int64> input) => { ((PersonObj)pup).Handle((Input.MoveDown)input); }); ItemDropped = Add <__TLong__>("ItemDropped$"); ItemDropped.DefaultValue = 0L; ItemDropped.Editable = true; ItemDropped.SetCustomAccessors((_p_) => { return(((__SoPersonOb__)_p_).__bf__ItemDropped__); }, (_p_, _v_) => { ((__SoPersonOb__)_p_).__bf__ItemDropped__ = (System.Int64)_v_; }, false); ItemDropped.AddHandler((Json pup, Property <Int64> prop, Int64 value) => { return(new Input.ItemDropped() { App = (PersonObj)pup, Template = (TLong)prop, Value = value }); }, (Json pup, Starcounter.Input <Int64> input) => { ((PersonObj)pup).Handle((Input.ItemDropped)input); }); }
private void Form1_KeyDown(object sender, KeyEventArgs e) {//Start timer to move car if (e.KeyCode == Keys.Up) { MoveUp.Start(); } if (e.KeyCode == Keys.Down) { MoveDown.Start(); } if (e.KeyCode == Keys.Right) { MoveRight.Start(); } if (e.KeyCode == Keys.Left) { MoveLeft.Start(); } }
private void RootPanel_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { MouseY = e.GetPosition(this).Y; CurrentTranslate = Translate.Y; Translate.Y = CurrentTranslate; InputElement = (IInputElement)sender; InputElement.CaptureMouse(); if (MoveBack.GetCurrentState() == ClockState.Active) { MoveBack.Stop(); } if (MoveUp.GetCurrentState() == ClockState.Active) { MoveUp.Stop(); } RootPanel.MouseMove += RootPanel_MouseMove; }
/// <summary> /// Initializes a new instance of the <see cref="GestureController"/> class. /// </summary> public GestureController() { // Define the gestures IRelativeGestureSegment moveDown = new MoveDown(); AddGesture(GestureType.MoveDown, moveDown); IRelativeGestureSegment moveIn = new MoveIn(); AddGesture(GestureType.MoveIn, moveIn); IRelativeGestureSegment moveLeft = new MoveLeft(); AddGesture(GestureType.MoveLeft, moveLeft); IRelativeGestureSegment moveRight = new MoveRight(); AddGesture(GestureType.MoveRight, moveRight); IRelativeGestureSegment moveOut = new MoveOut(); AddGesture(GestureType.MoveOut, moveOut); IRelativeGestureSegment moveUp = new MoveUp(); AddGesture(GestureType.MoveUp, moveUp); IRelativeGestureSegment handCloseOrOpen = new HandCloseOrOpen(); AddGesture(GestureType.HandCloseOrOpen, handCloseOrOpen); IRelativeGestureSegment headMoved = new HeadMoved(); AddGesture(GestureType.HeadMoved, headMoved); //CvInvoke.cvNamedWindow("Source"); }
void Update() { if (Input.GetKey(KeyCode.A)) { moveLeft = new MoveLeft(transform, speed); moveLeft.Execute(); } if (Input.GetKey(KeyCode.D)) { moveRight = new MoveRight(transform, speed); moveRight.Execute(); } if (Input.GetKey(KeyCode.W)) { moveUp = new MoveUp(transform, speed); moveUp.Execute(); } if (Input.GetKey(KeyCode.S)) { moveDown = new MoveDown(transform, speed); moveDown.Execute(); } }
void Start() { InvokeRepeating ("IncreaseTimeScale", 1, 15); cameraSpeed = Camera.main.GetComponent<MoveUp>(); camSpeed = MoveUp.cameraSpeed; }
private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (KeyValidator.IsUpKey(e.Key)) { e.Handled = true; MoveUp?.Invoke(this, new EventArgs()); return; } else if (KeyValidator.IsDownKey(e.Key)) { e.Handled = true; MoveDown?.Invoke(this, new EventArgs()); return; } else if (KeyValidator.IsLeftKey(e.Key)) { e.Handled = true; MoveLeft?.Invoke(this, new EventArgs()); return; } else if (KeyValidator.IsRightKey(e.Key)) { e.Handled = true; MoveRight?.Invoke(this, new EventArgs()); return; } else if (KeyValidator.IsPageDownKey(e.Key)) { e.Handled = true; MovePageDown?.Invoke(this, new EventArgs()); return; } else if (KeyValidator.IsPageUpKey(e.Key)) { e.Handled = true; MovePageUp?.Invoke(this, new EventArgs()); return; } else if (KeyValidator.IsDeleteKey(e.Key)) { if (!ReadOnlyMode) { e.Handled = true; ByteDeleted?.Invoke(this, new EventArgs()); return; } } else if (KeyValidator.IsBackspaceKey(e.Key)) { e.Handled = true; ByteDeleted?.Invoke(this, new EventArgs()); MovePrevious?.Invoke(this, new EventArgs()); return; } else if (KeyValidator.IsEscapeKey(e.Key)) { e.Handled = true; EscapeKey?.Invoke(this, new EventArgs()); return; } //MODIFY BYTE if (!ReadOnlyMode) { if (KeyValidator.IsHexKey(e.Key)) { string key; if (KeyValidator.IsNumericKey(e.Key)) { key = KeyValidator.GetDigitFromKey(e.Key).ToString(); } else { key = e.Key.ToString().ToLower(); } switch (_keyDownLabel) { case KeyDownLabel.FirstChar: FirstHexChar.Content = key; _keyDownLabel = KeyDownLabel.SecondChar; Action = ByteAction.Modified; Byte = ByteConverters.HexToByte(FirstHexChar.Content.ToString() + SecondHexChar.Content.ToString())[0]; break; case KeyDownLabel.SecondChar: SecondHexChar.Content = key; _keyDownLabel = KeyDownLabel.NextPosition; Action = ByteAction.Modified; Byte = ByteConverters.HexToByte(FirstHexChar.Content.ToString() + SecondHexChar.Content.ToString())[0]; //Move focus event MoveNext?.Invoke(this, new EventArgs()); break; } } } }
private void Start() { _player = FindObjectOfType <MoveUp>(); time = _player.time; }
private void Start() { _player = FindObjectOfType <MoveUp>(); _transform = transform; _time = _player.time; }
private void lblUp_Click(object sender, EventArgs e) { MoveUp?.Invoke(this, this); }
private void timer1_Tick(object sender, EventArgs e) { if (playerObject == null) { return; } var moved = false; if (PlayerSettings.canMove) { var calc = PlayerSettings.minPlayerSpeed * (PlayerSettings.maxPlayerSize / playerObject.size); var speed = calc > PlayerSettings.maxPlayerSpeed ? PlayerSettings.maxPlayerSpeed : calc; var mover = new PlayerMover(); if (PlayerSettings.movingUp) { var newCoord = playerObject.yCoord - speed; if (newCoord < 0) { return; } ICommand moveUp = new MoveUp(playerObject, newCoord); mover.performMove(moveUp); moved = true; } if (PlayerSettings.movingDown) { var newCoord = playerObject.yCoord + speed; if (newCoord > maxY) { return; } ICommand moveDown = new MoveDown(playerObject, newCoord); mover.performMove(moveDown); moved = true; } if (PlayerSettings.movingLeft) { var newCoord = playerObject.xCoord - speed; if (newCoord < 0) { return; } ICommand moveLeft = new MoveLeft(playerObject, newCoord); mover.performMove(moveLeft); moved = true; } if (PlayerSettings.movingRight) { var newCoord = playerObject.xCoord + speed; if (newCoord > maxX) { return; } ICommand moveRight = new MoveRight(playerObject, newCoord); mover.performMove(moveRight); moved = true; } //Create memento only if moved. if (moved) { playerObject.SetPosition(new TwoDimensionalPosition { X = playerObject.xCoord, Y = playerObject.yCoord }); playerPositions.AddMemento(playerObject.CreateMemento()); } } else { timer--; savedPositionCount--; var newPos = playerPositions.GetMemento(savedPositionCount); if (newPos.GetSavedPosition(playerObject.Uuid) != null) { playerObject.MoveX(newPos.GetSavedPosition(playerObject.Uuid).X); moved = true; } if (newPos.GetSavedPosition(playerObject.Uuid) != null) { playerObject.MoveY(newPos.GetSavedPosition(playerObject.Uuid).Y); moved = true; } //Stop moving back either when timer ends or when out of saved positions if (timer <= 0 || savedPositionCount <= 0) { PlayerSettings.canMove = true; } } //Send player locations to server. if (moved) { var content = new Dictionary <string, string> { { "playerUuid", currentPlayer.Uuid }, { "xCoord", playerObject.objectControl.Location.X.ToString() }, { "yCoord", playerObject.objectControl.Location.Y.ToString() } }; updater.PostData("api/player/move", Processor.PostDataType.Post, content); } CheckForCollision(); }
public void Execute() { Redraw(); var input = System.Console.ReadKey().Key; while (input != System.ConsoleKey.Escape) { Move command = null; Character actor = null; switch (input) { case System.ConsoleKey.UpArrow: actor = _character1; command = new MoveUp(_character1.PosX, _character1.PosY); break; case System.ConsoleKey.LeftArrow: actor = _character1; command = new MoveLeft(_character1.PosX, _character1.PosY); break; case System.ConsoleKey.DownArrow: actor = _character1; command = new MoveDown(_character1.PosX, _character1.PosY); break; case System.ConsoleKey.RightArrow: actor = _character1; command = new MoveRight(_character1.PosX, _character1.PosY); break; case System.ConsoleKey.W: actor = _character2; command = new MoveUp(_character2.PosX, _character2.PosY); break; case System.ConsoleKey.A: actor = _character2; command = new MoveLeft(_character2.PosX, _character2.PosY); break; case System.ConsoleKey.S: actor = _character2; command = new MoveDown(_character2.PosX, _character2.PosY); break; case System.ConsoleKey.D: actor = _character2; command = new MoveRight(_character2.PosX, _character2.PosY); break; case System.ConsoleKey.Backspace: if (_actions.TryPop(out var action)) { action.Command.Undo(action.Actor); } break; default: _drawer.WriteMessage("You can move [A] with the [ARROW] keys, [B] with the [WASD] keys, and exit with the [ESCAPE] key."); break; } if (command != null) { command.Execute(actor); _actions.Push(new MoveAction(actor, command)); } Redraw(); input = System.Console.ReadKey().Key; } }
public void Handle(MoveUp message) { _camera.MoveUp(_settings.CameraMoveSpeedPerSecond * message.InputState.ElapsedTime.TotalSeconds); }
private void Running() { // updating mainSprite if (Fire.Triggered()) { mainSprite.NewDirection(); } else if (MoveUp.Triggered()) { mainSprite.NewDirection(0); } else if (MoveRight.Triggered()) { mainSprite.NewDirection(1); } else if (MoveDown.Triggered()) { mainSprite.NewDirection(2); } else if (MoveLeft.Triggered()) { mainSprite.NewDirection(3); } else { mainSprite.NewDirection(); } mainSprite.Update(); // update all other enemies for (var i = 1; i < sprites.Count; i++) { var sprite = sprites[i]; sprite.Update(); if (mainSprite.CollidesWith(sprite)) { if (sprite is EnemySprite || sprite is RockSprite) { GoToCrashed(); break; } else if (sprite is FlagSprite) { GameState.Score += GameState.FlagScore; GameState.FlagScore += 100; sprites.Remove(sprite); if (!sprites.Any(xx => xx is FlagSprite)) { GoToCompleted(); } } } } GameState.Fuel--; if (GameState.Fuel == 0) { GoToCrashed(); } }
// Update is called once per frame public void Update() { //Check keys in keymap //Has Released Keys foreach (var item in input.keysPressed) { if (Input.GetKeyDown(item.Key)) { Command command = null; // Debug.Log(string.Format("onReleasedKeyMap Key pressed {0}", item.Value.ToString())); //Log key to console switch (item.Value) { case "Move Up": //trigger Move Up command command = new MoveUp(); break; case "Move Down": command = new MoveDown(); break; case "Move Left": command = new MoveLeft(); break; case "Move Right": command = new MoveRight(); break; case "Switch": command = new SwitchWeapon(); break; case "Roll": command = new Roll(); break; case "Shoot": command = new Shoot(); break; case "DEBUG": GameObject temp; temp = MoveableEntity; MoveableEntity = DEBUGEntity; DEBUGEntity = temp; break; } if (command != null) { ActivateCommand(command); } } if (Input.GetKeyUp(item.Key)) { Command command = null; // Debug.Log(string.Format("onReleasedKeyMap Key released {0}", item.Value.ToString())); //Log key to console switch (item.Value) { case "Move Up": command = new WaitUp(); break; case "Move Down": command = new WaitDown(); break; case "Move Left": command = new WaitLeft(); break; case "Move Right": command = new WaitRight(); break; } if (command != null) { ActivateCommand(command); } } } }