void OnTriggerEnter2D(Collider2D otherCollider) { MoveTri ta = otherCollider.gameObject.GetComponent <MoveTri>(); if (ta != null) { checkPos = true; } }
void OnTriggerEnter2D(Collider2D otherCollider) { MoveRect ta = otherCollider.gameObject.GetComponent <MoveRect>(); MoveTri ta1 = otherCollider.gameObject.GetComponent <MoveTri>(); MoveCircle ta2 = otherCollider.gameObject.GetComponent <MoveCircle>(); if (ta != null || ta1 != null || ta2 != null) { theCounter1 += 1; } }