private void OnUnitBeginMove(BeginMoveEvent evt) { var currentPos = evt.From; var endPos = evt.To; var worldCurPos = Factory.ConvertUnitPos(currentPos); var worldEndPos = Factory.ConvertUnitPos(endPos); var speed = Factory.ConvertDurationToSpeed(entity.Module <MoveModule>().MoveDuration); var moveani = new MoveTransformAnimation(worldCurPos, worldEndPos, speed); moveani.Reset(); moveani.Begining += (_, _1) => { this.direction = (new Vector(currentPos, endPos)).Direction; }; this.awaitingAnimations.Enqueue(moveani); }
protected override void Prepare() { ParallelAnimation parallelani; var ball = Factory.Create1by1Sprite(); float ballSize = 0.5f; ball.transform.localScale = new UnityEngine.Vector3(ballSize, ballSize, ballSize); TextureAnimation texani; SizeChangeAnimation sizeani; MoveTransformAnimation moveani; var height = 1f; var terrain = (TerrainEntity)Spell.Targets[0][0]; var heropos = Spell.Controller.Hero.PositionAs <TilePosition>().Point; var fromPos = Factory.ConvertPos(heropos, height); var toPos = Factory.ConvertPos(terrain.PositionAs <TilePosition>().Point, 0.8f); parallelani = new ParallelAnimation(); texani = new TextureAnimation(this.Factory.LoadSpellTexture("fireball"), 8, 8); texani.Frames = new int[] { 6 }; texani.FrameRepeats = Enumerable.Repeat <int>(1, 2).ToArray(); texani.AutoLooping = true; parallelani.Add(texani, false); moveani = new MoveTransformAnimation(fromPos, toPos, 12f); parallelani.Add(moveani, true); this.EnqueueAnimation(ball, parallelani); parallelani.Completed += (sender, evt) => { var explosion = Factory.Create1by1Sprite(); explosion.transform.position = toPos; parallelani = new ParallelAnimation(); texani = new TextureAnimation(this.Factory.LoadSpellTexture("fireball"), 8, 8); texani.Frames = Enumerable.Range(1, 38).ToArray(); texani.FrameRepeats = Enumerable.Repeat <int>(1, 38).ToArray(); parallelani.Add(texani, true); sizeani = new SizeChangeAnimation(0.02f); parallelani.Add(sizeani, false); this.EnqueueAnimation(explosion, parallelani); }; }