void UseMovementStack()
        {
            GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
            MoveStack  mover   = capsule.AddComponent <MoveStack>();

            mover.AddMove(Moves.None);
            mover.AddMove(Moves.Forward);
            mover.AddMove(Moves.None);
            mover.AddMove(Moves.None);
            mover.AddMove(Moves.Right);
            mover.AddMove(Moves.None);
            mover.AddMove(Moves.Right);
            mover.Move();
        }