// Update is called once per frame void Update() { _sources = MoveSource.GetSources(); sources = GetSourceIndices(); GetMaxHeight(); if (Input.GetKeyDown(KeyCode.Space) && sources.Count() != 0) { UpdateDepths(); heightChangeForEachSource(); Destroy(mesh); CreateMesh(); removeLines(); MaxHeight = 0; GetMaxHeight(); DrawLine(); } }
// Use this for initialization void Awake() { ScaleY = Mathf.Sqrt(Mathf.Pow(ScaleX, 2) - Mathf.Pow(ScaleX / 2, 2)); _sources = MoveSource.GetSources(); }