private void _handleIngredientCardDrop(CustomerCardView customerView) { Debug.Log("PlayField Received drop of: " + customerView.cardData.titleKey); if (_draggedIngredient == null) { return; } CustomerCardState customerState = customerView.cardState; IngredientCardData ingredientData = _draggedIngredient.cardData as IngredientCardData; if (!customerState.CanAcceptCard(ingredientData)) { return; } MoveRequest move = MoveRequest.Create( activePlayer.index, _draggedIngredient.handIndex, customerState.slotIndex); Assert.IsNotNull(onPlayOnCustomer); _draggedIngredient.isDropSuccessfull = onPlayOnCustomer(move); if (_draggedIngredient.isDropSuccessfull) { _droppedCustomer = customerView; } }
public static void ReportDeviationsFromExpectedResults(TankMovementResolver resolver, MoveStatus[] expectedMoveStatuses) { for (int i = 0; i < 4; i++) { MoveRequest request = resolver.Requests[i]; ConsoleColor oldFGColor = System.Console.ForegroundColor; try { if (request.Status == expectedMoveStatuses[i]) { System.Console.ForegroundColor = ConsoleColor.Green; System.Console.WriteLine(" Tank {0} move = {1} (as expected).", i, request.Status); } else { System.Console.ForegroundColor = ConsoleColor.Red; System.Console.WriteLine(" Tank {0} move. Expected: {1}. Actual: {2}.", i, expectedMoveStatuses[i], request.Status); } } finally { System.Console.ForegroundColor = oldFGColor; } } }
public bool PlayCardOnCustomer(MoveRequest move) { if (isGameOver) { Debug.LogError("Game is over!"); return(false); } if (!activeCustomerSet.IsSlotActive(move.customerSlot)) { return(false); } PlayerState playerState = playerGroup.GetPlayerByIndex(move.playerIndex); IngredientCardData ingredientData = playerState.hand.GetCard(move.handSlot); CustomerCardState customerState = activeCustomerSet.GetCustomerByIndex(move.customerSlot); if (playerState.cardsPlayed >= PlayerState.kMaxCardsPerTurn) { return(false); } if (!customerState.CanAcceptCard(ingredientData)) { return(false); } _playCard(move, playerState, customerState, ingredientData); _playCardEvent(); return(true); }
public async Task <IActionResult> Move([FromBody] MoveRequest move) { var _move = await service.Move(move); return(_move == null?StatusCode(409) as IActionResult : Ok(_move) as IActionResult); }
/// <summary> /// 生成同步相关的Request /// </summary> public void CreatAndStartSyncRequest() { //创建这个用来挂载Request的游戏物体 _playerSyncGo = new GameObject("PlayerSyncGameObject"); //添加MoveRequest同步位置动画请求 MoveRequest moveRequest = _playerSyncGo.AddComponent <MoveRequest>(); //设置同步位置动画请求的对象-本地玩家 moveRequest.currentControllRoleTransform = _currentControllRoleGo.transform; moveRequest.currentControllRolePlayerMove = _currentControllRoleGo.GetComponent <PlayerMove>(); //设置同步位置动画响应的对象-远端玩家 moveRequest.remoteRoleTransform = _remoteRoleGo.transform; moveRequest.remoteRoleAnimator = _remoteRoleGo.GetComponent <Animator>(); //添加SyncArrowRequest同步箭请求 _playerSyncGo.AddComponent <SyncArrowRequest>(); //添加伤害有关处理TakeDamageRequest请求 _playerSyncGo.AddComponent <TakeDamageRequest>(); //添加动作同步SyncAnimation的请求-并设置远端玩家的Animator组件 SyncAnimationRequest syncAnimationRequest = _playerSyncGo.AddComponent <SyncAnimationRequest>(); syncAnimationRequest.remoteRoleAnimator = _remoteRoleGo.GetComponent <Animator>(); }
public static void Run() { var configuration = new Configuration(Common.MyAppSid, Common.MyAppKey); var apiInstance = new PagesApi(configuration); try { var fileInfo = new FileInfo { FilePath = "WordProcessing/four-pages.docx" }; var options = new MoveOptions { FileInfo = fileInfo, OutputPath = "Output/move-pages.docx", PageNumber = 1, NewPageNumber = 2 }; var request = new MoveRequest(options); var response = apiInstance.Move(request); Console.WriteLine("Output file path: " + response.Path); } catch (Exception e) { Console.WriteLine("Exception while calling api: " + e.Message); } }
/// <summary> /// 确认重置站台设置信息 /// </summary> public DTOResponse RestChanelStorestate(MoveRequest request) { DTOResponse dtoResponse = new DTOResponse(); IDbConnection dbCon = (IDbConnection)null; IDbTransaction dbTrans = (IDbTransaction)null; try { HelperDbOperation.BeginTransaction(ref dbCon, ref dbTrans); string msg = "重置站台设置信息"; string sqlUpdateStn = string.Format( @"UPDATE PROJ_STATIONINFO SET USECAPACITY=0,OPDATE='{1}',OPMESSAGE='{2}' WHERE CONTROLNO='{0}'", request.StationNo, Utils.GetDatetime(), msg); int count1 = dbCon.ExecuteSql(sqlUpdateStn); dtoResponse.IsSuccess = count1 > 0 ? true : false; dtoResponse.MessageText = "确认重置" + request.StationNo + "站台状态成功:" + count1 + "个工位"; LogService.logger.Info((object)dtoResponse.ToString()); return(dtoResponse); } catch (Exception ex) { dtoResponse.IsSuccess = false; dtoResponse.MessageText = ex.Message; LogService.logger.Error((object)ex); return(dtoResponse); } finally { HelperDbOperation.EndTransaction(dtoResponse.IsSuccess, ref dbCon, ref dbTrans); } }
void PacketHandler.Run(int credential, string payload) { ClientSession clientSession = EasyGameServer.g_WorldManager.GetClient(credential); MoveRequest moveRequest = JsonFx.Json.JsonReader.Deserialize <MoveRequest>(payload); clientSession.m_PosX = moveRequest.m_PosX; clientSession.m_PosY = moveRequest.m_PosY; clientSession.m_PosZ = moveRequest.m_PosZ; clientSession.m_Angle = moveRequest.m_Angle; clientSession.m_Speed = moveRequest.m_Speed; MoveResult moveResultPay = new MoveResult(); moveResultPay.m_PlayerID = clientSession.m_PlayerID; moveResultPay.m_PosX = clientSession.m_PosX; moveResultPay.m_PosY = clientSession.m_PosY; moveResultPay.m_PosZ = clientSession.m_PosZ; moveResultPay.m_Angle = clientSession.m_Angle; moveResultPay.m_Speed = clientSession.m_Speed; string resultPayload = JsonFx.Json.JsonWriter.Serialize(moveResultPay); resultPayload = Utils.Base64Encoding(resultPayload); Packet moveResult = new Packet(); moveResult.m_Type = (int)PacketTypes.PKT_SC_MOVE; moveResult.m_Payload = resultPayload; string resultPacket = JsonFx.Json.JsonWriter.Serialize(moveResult); EasyGameServer.g_WorldManager.SendBroadCast(resultPacket); }
public static void RequestMove(Node start, Node end, Action <bool> callback) { MoveRequest newRequest = new MoveRequest(start, end, callback); instance.moveRequestQueue.Enqueue(newRequest); instance.TryProcessNext(); }
public DTOResponse CreateTaskByMen(MoveRequest request) { DTOResponse dtoResponse = new DTOResponse(); IDbConnection dbCon = (IDbConnection)null; IDbTransaction dbTrans = (IDbTransaction)null; try { HelperDbOperation.BeginTransaction(ref dbCon, ref dbTrans); dtoResponse = this.CreateTaskByMen(request, dbCon, dbTrans); LogService.logger.Info((object)dtoResponse.ToString()); return(dtoResponse); } catch (Exception ex) { dtoResponse.IsSuccess = false; dtoResponse.MessageText = ex.Message; LogService.logger.Error((object)ex); return(dtoResponse); } finally { HelperDbOperation.EndTransaction(dtoResponse.IsSuccess, ref dbCon, ref dbTrans); } }
/// <summary> /// Starts the pass of the pack /// </summary> /// <returns>If there was cards left to pass</returns> public bool PassCardPack() { SetNewState(PlayerState.Passing); if (handCards.Count == 0) { SetNewState(PlayerState.WaitingToPlay); endOfRound = true; return(false); } endOfRound = false; if (cardPack == null) { GameObject gameObj = Instantiate(Deck.Instance().cardPackPrefab, handPosition.transform); cardPack = gameObj.GetComponent <CardPack>(); } cardPack.SetCards(handCards); Player neighbor = Deck.Instance().GetNeighbor(this); Vector3 targetPosition; if (Deck.Instance().PassingLeft()) { cardPack.gameObject.transform.rotation = transform.rotation; targetPosition = transform.position; } else { cardPack.gameObject.transform.rotation = neighbor.gameObject.transform.rotation; targetPosition = neighbor.transform.position; } cardPack.gameObject.SetActive(true); MoveRequest request = new MoveRequest(targetPosition, neighbor.gameObject, this.OnCardPackPassed, 24); cardPack.SetMoveRequest(request); return(true); }
public void Can_Generate_Api_Xml_With_RequestFilter() { //Arrange string expected = new XElement("MoveRequest", new XAttribute("name", "foo"), new XAttribute("targetLocation", "bar"), new XAttribute("returnNoAttributes", "true")).ToString(); var request = new MoveRequest("foo", "bar") { RequestFilters = new List <IMoveRequestFilter> { Filter.ReturnNoAttributes() } }; //Act var actual = request.ToAdsml(); var batchRequest = new BatchRequest(request); Console.WriteLine(actual.ToString()); //Assert Assert.That(actual.ToString(), Is.EqualTo(expected)); Assert.DoesNotThrow(() => batchRequest.ToAdsml().ValidateAdsmlDocument("adsml.xsd")); }
protected void MoveButton_Click(object sender, EventArgs e) { if (DeviceGridPanel.SelectedDevice != null) { string destinationDevices = string.Empty; string separator = string.Empty; int i = 0; IList <Device> devices = DeviceGridPanel.SelectedDevices; foreach (Device device in devices) { if (i > 0) { separator = ", "; } destinationDevices = device.AeTitle + separator + destinationDevices; i++; } MoveConfirmation.Message = DialogHelper.createConfirmationMessage(string.Format(SR.MoveSeriesMessage, destinationDevices)); MoveConfirmation.Message += DialogHelper.createSeriesTable(SeriesGridView.SeriesList); MoveConfirmation.MessageType = MessageBox.MessageTypeEnum.OKCANCEL; // Create the move request, although it really isn't needed. MoveRequest moveData = new MoveRequest(); moveData.SelectedStudy = SeriesGridView.Study; moveData.DestinationDevices = DeviceGridPanel.SelectedDevices; moveData.Series = SeriesGridView.SeriesList; moveData.Partition = SeriesGridView.Partition; MoveConfirmation.Data = moveData; MoveConfirmation.Show(); } }
private static void Execute() { string input = COMMAND_REPEAT; while (string.Equals(COMMAND_REPEAT, input, StringComparison.OrdinalIgnoreCase)) { // Business Req: no exceptions try { int numberOfCommands = Get_NumberOfCommands(); (int X, int Y)startCoordinate = Get_StartingCoordinates(); IEnumerable <(DirectionEnum Direction, int Steps)> commands = Get_MoveCommands(numberOfCommands); using (AsyncScopedLifestyle.BeginScope(_container)) { var moveRequest = new MoveRequest(startCoordinate.X, startCoordinate.Y, commands); var useCase = _container.GetInstance <IUseCase <MoveRequest, MoveResponse> >(); var response = useCase.Execute(moveRequest); Console.WriteLine($"Cleaned: {response.CleanedVertices}"); } } finally { Console.WriteLine($"[{COMMAND_REPEAT}]epeat?"); input = Console.ReadLine(); } } }
/// <summary> /// Gets a move request to place a card into place on this scoregroup /// </summary> /// <returns></returns> public MoveRequest GetNextCardMoveRequest() { MoveRequest request = new MoveRequest(this.transform.TransformPoint(positionOfNextCard), this.gameObject, this.OnCardInPlace); positionOfNextCard += nextCardDelta; return(request); }
/// <summary> /// Moves the specified query. /// </summary> /// <param name="moveRequest">The query.</param> /// <param name="db">The database.</param> public ProcessResponse Move(MoveRequest moveRequest, string db) { this.SetDatabase(db); var processId = Guid.NewGuid(); progressStatus.TryAdd(processId, new ConcurrentQueue <string>()); var targetItem = this.database.GetItem(moveRequest.TargetPath); moveRequest.Items.ForEach(t => progressStatus[processId].Enqueue(t)); List <Action> actions = new List <Action>(); for (int i = 0; i < this.MaximumNumberOfThreads; i++) { Action action = () => { string itemId; while (progressStatus[processId].TryDequeue(out itemId)) { try { var sourceItem = database.GetItem(new ID(itemId)); sourceItem.MoveTo(targetItem); } catch (Exception ex) { List <string> errorMessages = new List <string>(); if (errors == null) { errors = new ConcurrentDictionary <Guid, List <string> >(); } if (errors.TryGetValue(processId, out errorMessages)) { var newErrors = new List <string>(); newErrors.AddRange(errorMessages); newErrors.Add(ex.Message + " Item Id: " + itemId); errors.TryUpdate(processId, newErrors, errorMessages); } else { errors.TryAdd(processId, new List <string> { ex.Message + " Item Id: " + itemId }); } } } }; actions.Add(action); } Task.Run(() => Parallel.Invoke(actions.ToArray())); return(new ProcessResponse { StatusId = processId }); }
public async Task <MoveResponse> Move(long gameId, MoveRequest move) { string URL = BASE_URL + gameId + "/move"; var response = await client.PutAsync <MoveResponse>(URL, move); return(response.Result); }
private Move HandleMoveNewStyle(MoveRequest request) { if (request.AllowedMoves.Count() == 1) { List <Move> doneMoves = new List <Move>(); List <Tuple <Move, Move, double> > monsterStuff = new List <Tuple <Move, Move, double> >(); foreach (var location in GetMyLocations(request.Board)) { foreach (var move in GetPossibleToLocations(request.Board, location, true).Select <BoardLocation, Move>(l => CreateMove(request.Board, location, l))) { //.Where(m => !doneMoves.Contains(m)) var newBoard = CopyBoard(request.Board); newBoard.ApplyMove(move); foreach (var nextLocation in GetMyLocations(newBoard)) { foreach (var secondMove in GetPossibleToLocations(newBoard, nextLocation).Where(l => l != nextLocation).Select <BoardLocation, Move>(l => CreateMove(newBoard, nextLocation, l)).Where(m => !doneMoves.Contains(m))) { var evenNewerBoard = CopyBoard(newBoard); evenNewerBoard.ApplyMove(secondMove); monsterStuff.Add(new Tuple <Move, Move, double>(move, secondMove, GetBoardDanger(evenNewerBoard))); doneMoves.Add(move); } } } } Console.Error.Write("SIZE: " + monsterStuff.Count + " "); var orderedMonster = monsterStuff.OrderBy(t => t.Item3); return(orderedMonster.First().Item1); } else { return(HandleMoveOldStyle(request)); } }
public MoveResponse PostMove(MoveRequest moveRequest) { var strategy = ResolveGameModeStrategy(moveRequest.GameMode); var move = new Move(moveRequest.Row, moveRequest.Column, moveRequest.PlayerNumber); var moveResult = strategy.OnMove(move, moveRequest.MatchId, moveRequest.Gameboard); moveRequest.Players.ForEach(p => p.Score = ScoreKeeper.GetScoreForPlayer(p.Number, moveResult.Gameboard) ); var response = new MoveResponse { Result = moveResult, Players = moveRequest.Players }; if (moveResult.IsEndOfMatch) { response.Winner = moveRequest .Players .OrderByDescending(p => p.Score) .First( ); } return(response); }
public void Can_Generate_Api_Xml_With_CopyControl() { //Arrange string expected = new XElement("MoveRequest", new XAttribute("name", "foo"), new XAttribute("targetLocation", "bar"), new XElement("CopyControls", new XAttribute("copyLocalAttributes", "true"))).ToString(); var request = new MoveRequest("foo", "bar") { CopyControl = new CopyControl(new List <ICopyControlFilter> { Filter.CopyLocalAttributesFromSource() }) }; //Act var actual = request.ToAdsml(); var batchRequest = new BatchRequest(request); Console.WriteLine(actual.ToString()); //Assert Assert.That(actual.ToString(), Is.EqualTo(expected)); Assert.DoesNotThrow(() => batchRequest.ToAdsml().ValidateAdsmlDocument("adsml.xsd")); }
public IActionResult MovePiece([FromBody] MoveRequest moveRequest) { var endPosition = Position.FromString(moveRequest.End); var startPosition = Position.FromString(moveRequest.Start); _gameService.ProcessMove(startPosition, endPosition); return(PartialView("_Board", GameStateViewModel.FromGameState(_gameService._gameState))); }
private bool onPlayCard(MoveRequest move) { _recycleRequest.Clear(); _recycleRequest.Add(move); int playerIndex = _gameMatchCore.playerGroup.activePlayer.index; return(attemptMoves(playerIndex, _recycleRequest, false)); }
public MoveResult Execute(MoveRequest request) { var game = Games[request.GameId]; var result = game.MoveFleet(request); result.Success = true; return(result); }
/// <summary> /// Starts drawing the next turn's card pack from the table /// </summary> public void DrawCardPack() { SetNewState(PlayerState.Drawing); MoveRequest request = new MoveRequest(handPosition.transform.position, this.gameObject, this.OnCardPackDrawn, 24); cardPack = this.GetComponentInChildren <CardPack>(); cardPack.SetMoveRequest(request); }
public void Validate_Throws_ApiSerializationValidationException_If_Target_Is_Empty() { //Arrange var req = new MoveRequest("foo", string.Empty); //Act req.ToAdsml(); }
public override async Task <MoveResponse> Move(MoveRequest request, ServerCallContext context) { await Task.Delay(1000); return(new MoveResponse { Result = request.Amount <= 10 ? MoveResult.Done : MoveResult.Crashed }); }
private void HandleMoveRequest(MoveRequest packet) { player.CurrentSequenceKey = (byte)(packet.SequenceKey + 1); player.WalkRequestQueue.Enqueue(new WalkRequest(packet.SequenceKey, packet.Direction, packet.MovementType, false)); eventJournalSource.Publish(new PlayerMoveRequestedEvent(packet.Direction)); }
public bool SendMove(Move move) { var moveRequest = new MoveRequest(move); byte[] moveRequestBytes = moveRequest.PackRequest(); _tcpClient.GetStream().BeginWrite(moveRequestBytes, 0, moveRequestBytes.Length, new AsyncCallback(WriteCallBack), null); Log.Information("Sent Move request."); return(true); }
public static MoveRequest Create(int index, int handSlot, int customerSlot) { MoveRequest request = new MoveRequest(); request.playerIndex = index; request.handSlot = handSlot; request.customerSlot = customerSlot; return(request); }
public void OnOprationRequest(string playerId, MoveRequest mr) { var unit = Find(mr.unitId); if (unit != null) { unit.OnPlayerOprationRequest(mr); } }
protected void MoveButton_Click(object sender, EventArgs e) { if (DeviceGridPanel.SelectedDevice != null) { string destinationDevices = string.Empty; string separator = string.Empty; int i = 0; IList<Device> devices = DeviceGridPanel.SelectedDevices; foreach (Device device in devices) { if (i > 0) separator = ", "; destinationDevices = device.AeTitle + separator + destinationDevices; i++; } MoveConfirmation.Message = DialogHelper.createConfirmationMessage(string.Format(SR.MoveSeriesMessage, destinationDevices)); MoveConfirmation.Message += DialogHelper.createSeriesTable(SeriesGridView.SeriesList); MoveConfirmation.MessageType = MessageBox.MessageTypeEnum.OKCANCEL; // Create the move request, although it really isn't needed. MoveRequest moveData = new MoveRequest(); moveData.SelectedStudy = SeriesGridView.Study; moveData.DestinationDevices = DeviceGridPanel.SelectedDevices; moveData.Series = SeriesGridView.SeriesList; moveData.Partition = SeriesGridView.Partition; MoveConfirmation.Data = moveData; MoveConfirmation.Show(); } }