private void FixedUpdate() { if (IsSpawnPointFree && _movePathQueue.Count > 0) { MovePathParams movePathParams = _movePathQueue.Dequeue(); _walkPath.SpawnOnePeople( _pathIndex, _isForward ); } }
public void AddToSpawnQuery(MovePathParams movePathParams) { _movePathQueue.Enqueue(movePathParams); }