public EnemyCharacter(Texture2D[] texture, Point[] rowsAndColumns, MoveParameters moveParameters)
 {
     Parameters        = moveParameters;
     Parameters.IsLeft = Parameters.Position.X >= Sprint5Main.Game.Scene.Mario.GetMinPosition.X;
     Parameters.SetVelocity(2, 0);
     liveEnemy     = new AnimatedSprite(texture[0], rowsAndColumns[0], Parameters);
     diedEnemy     = new AnimatedSprite(texture[1], rowsAndColumns[1], Parameters);
     currentSprite = liveEnemy;
     disappear     = 100;
 }
Example #2
0
        private float Clock;    // The Clock used for Died Animation

        public Mario(Texture2D[][] marioSpriteSheets, Vector2 location)
        {
            MarioState = new MarioState(this);
            //initialize position and velocity, where the MoveParameter itself will not do.
            Parameters = new MoveParameters(true);
            Parameters.SetPosition(location.X, location.Y);
            Parameters.SetVelocity(0, 0);
            JumpHigher = false; Dive = false; AutomaticallyMoving = false; Shoot = false; DiveRight = false;
            //store 13 Mario textures
            MarioSpriteSheets = marioSpriteSheets ?? throw new ArgumentNullException(nameof(marioSpriteSheets));
            ActionSprites     = new ISprite[6] {
                new AnimatedSprite(MarioSpriteSheets[0][0], new Point(1, 1), Parameters),
                new AnimatedSprite(MarioSpriteSheets[0][1], new Point(1, 1), Parameters),
                new AnimatedSprite(MarioSpriteSheets[0][2], new Point(1, 3), Parameters),
                new AnimatedSprite(MarioSpriteSheets[0][3], new Point(1, 1), Parameters),
                new AnimatedSprite(MarioSpriteSheets[0][1], new Point(1, 1), Parameters),
                new AnimatedSprite(MarioSpriteSheets[0][5], new Point(1, 1), Parameters)
            };
            FlagSprite    = new AnimatedSprite(MarioSpriteSheets[0][4], new Point(1, 1), Parameters);
            CurrentSprite = ActionSprites[0];
            Clock         = 0;
        }
 public BossEnemyCharacter(Texture2D[] texture, Point[] rowsAndColumns, MoveParameters moveParameters) : base(texture, rowsAndColumns, moveParameters)
 {
     moveParameters.SetVelocity(2.0f, 0);
     currentSprite.FrameFreeze = true;
 }