Example #1
0
        int Quiesce(int alpha, int beta, int depth)
        {
            if (depth == maxQuiesceDepth)
            {
                return(StaticEval());
            }
            var moves = GetMoves(0, 0);
            IEnumerable <int> selected;

            if (board.GetCheckCount(board.ToMove) > 0)
            {
                if (moves.Count() == 0)
                {
                    return(-INFINITE);//mate
                }
                //depth -= 1;
                selected = moves;
            }
            else
            {
                selected = moves.Where(k => (k & MovePackHelper.Capture) != 0 || MovePackHelper.GetPromotion(k) != PromotionTo.None);
            }
            if (selected.Count() == 0)
            {
                return(StaticEval());
            }

            foreach (var move in selected)
            {
                board.Move(move);
                var score = -Quiesce(-beta, -alpha, depth + 1);
                board.UndoMove();
                if (score > alpha)
                {
                    alpha = score;
                }
                if (alpha >= beta) // current player move is better than the other one better, no reason to search further
                {
                    //beta cutoff !!!
                    break;
                }
            }
            return(alpha);
        }
Example #2
0
        private int GetWeight(int m, int best, int k1, int k2)
        {
            int val = (m & MovePackHelper.GoodCapture) != 0 ? 1000 : 0;

            if ((m & MovePackHelper.Capture) != 0 && (m & MovePackHelper.GoodCapture) == 0)
            {
                val -= 1000;
            }
            PromotionTo to;

            if ((to = MovePackHelper.GetPromotion(m)) != PromotionTo.None)
            {
                switch (to)
                {
                case PromotionTo.Queen:
                    val += 1000;
                    break;

                case PromotionTo.Knight:
                    val += 500;
                    break;

                case PromotionTo.Bishop:
                    val -= 1000;
                    break;

                case PromotionTo.Rook:
                    val -= 1000;
                    break;
                }
            }
            if (m == k1 || m == k2)
            {
                val += 5000;
            }

            if (m == best)
            {
                val += 10000;
            }
            return(val);
        }