private void MoveReportObject(MoveObjects item, ReportDocument rpt) { if (item.Type == MoveType.ABSOLUTE) { switch (item.Pos) { case MovePosition.LEFT: rpt.ReportDefinition.ReportObjects[item.ObjectName].Left = item.Move; break; case MovePosition.TOP: rpt.ReportDefinition.ReportObjects[item.ObjectName].Top = item.Move; break; } } else { switch (item.Pos) { case MovePosition.LEFT: rpt.ReportDefinition.ReportObjects[item.ObjectName].Left += item.Move; break; case MovePosition.TOP: rpt.ReportDefinition.ReportObjects[item.ObjectName].Top += item.Move; break; } } }
void StepSpawnObjects(Rigidbody2D[] objects) { int randomIndex = Random.Range(0, objects.Length); Vector2 dropPosition = new Vector2(Random.Range(-8f, 8f), 6f); Rigidbody2D newObject = Instantiate(objects[randomIndex], dropPosition, Quaternion.identity); MoveObjects moveObjects = newObject.GetComponent <MoveObjects>(); moveObjects.speed *= speedKoef; }
void Start() { main = GameObject.Find("EyeTracking").GetComponent <MoveObjects>(); startPos = transform.position; orgColor = GetComponent <Renderer>().material.color; }
// Use this for initialization void Start() { main = GameObject.Find("EyeTracking").GetComponent <MoveObjects>(); }