Example #1
0
        private void MoveReportObject(MoveObjects item, ReportDocument rpt)
        {
            if (item.Type == MoveType.ABSOLUTE)
            {
                switch (item.Pos)
                {
                case MovePosition.LEFT:
                    rpt.ReportDefinition.ReportObjects[item.ObjectName].Left = item.Move;
                    break;

                case MovePosition.TOP:
                    rpt.ReportDefinition.ReportObjects[item.ObjectName].Top = item.Move;
                    break;
                }
            }
            else
            {
                switch (item.Pos)
                {
                case MovePosition.LEFT:
                    rpt.ReportDefinition.ReportObjects[item.ObjectName].Left += item.Move;
                    break;

                case MovePosition.TOP:
                    rpt.ReportDefinition.ReportObjects[item.ObjectName].Top += item.Move;
                    break;
                }
            }
        }
Example #2
0
    void StepSpawnObjects(Rigidbody2D[] objects)
    {
        int     randomIndex  = Random.Range(0, objects.Length);
        Vector2 dropPosition = new Vector2(Random.Range(-8f, 8f), 6f);

        Rigidbody2D newObject = Instantiate(objects[randomIndex], dropPosition, Quaternion.identity);

        MoveObjects moveObjects = newObject.GetComponent <MoveObjects>();

        moveObjects.speed *= speedKoef;
    }
Example #3
0
 void Start()
 {
     main     = GameObject.Find("EyeTracking").GetComponent <MoveObjects>();
     startPos = transform.position;
     orgColor = GetComponent <Renderer>().material.color;
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     main = GameObject.Find("EyeTracking").GetComponent <MoveObjects>();
 }