private void Awake() { _playerObject = GameObject.FindGameObjectWithTag(Tags.PLAYER).GetComponent <Transform>(); _enemySpawner = GameObject.FindGameObjectWithTag(Tags.ENEMYSPAWNER).GetComponent <EnemySpawner>(); _move = GetComponent <MoveObject>(); _move.CanMove = false; }
public void MoveUIDown() { StopAllCoroutines(); Vector3 newPosition = GetNewPosition(Reference.instance.UI, -1); StartCoroutine(MoveObject.SmoothMove(Reference.instance.UI, newPosition, 0.2f)); }
/// <summary> /// 移动到中心点最低点 /// </summary> /// <returns></returns> public bool MoveObjectMinCenterPoint() { Point3d maxPt = new Point3d(this.CenterPt.X, this.CenterPt.Y, (this.CenterPt.Z - this.DisPt.Z)); Point3d startPt = new Point3d(0, 0, 0); return(MoveObject.MoveObjectOfPointToPoint(startPt, maxPt, this.selectObj.ToArray()) != null); }
public override void Interaction(MoveObject a_obj) { if (m_cNPCBox.gameObject.activeSelf == false) { m_cNPCBox.gameObject.SetActive(true); } }
/// <summary> /// 活動物件每回合動作 /// </summary> public override void Action() { Skills.AllDoAutoCast(); // 回合前 Skills.AllDoBeforeAction(); Propertys.AllDoBeforeAction(); // 能量調整前 Skills.AllDoBeforeActionEnergyGet(); Propertys.AllDoBeforeActionEnergyGet(); // 能量調整 ActionEnergyGet(); // 移動規劃前 Skills.AllDoBeforeActionPlan(); Propertys.AllDoBeforeActionPlan(); // 移動規劃 MoveObject.Plan(); // 移動動作前 Skills.AllDoBeforeActionMove(); Propertys.AllDoBeforeActionMove(); // 移動動作 MoveObject.Move(); // 回合後 Skills.AllDoAfterAction(); Propertys.AllDoAfterAction(); // 結算 Settlement(); Skills.AllSettlement(); Propertys.AllSettlement(); OnAfterAction(); Propertys.ClearAllDisabled(); }
void Start() { sprCayTrong = transform.GetChild(1).GetComponent <SpriteRenderer>(); moveObject = GetComponent <MoveObject>(); if (PlayerPrefs.HasKey("checkSeed" + gameObject.name)) { idSeed = PlayerPrefs.GetInt("checkSeed" + gameObject.name); time = GameManager.Instance.dataStorage.dataStorages[idSeed].time; timeLive = TimeManager.Instance.timeOutApp(gameObject.name); transform.GetChild(1).gameObject.SetActive(true); if (timeLive < time) { timeLive = time - timeLive; if (timeLive <= time / 2) { sprCayTrong.sprite = GameManager.Instance.dataSprite.sprSeed[1].spr[idSeed]; } else { sprCayTrong.sprite = GameManager.Instance.dataSprite.sprSeed[0].spr[idSeed]; } StartCoroutine(timeSeedGrow()); } else { timeLive = 0; transform.GetChild(3).gameObject.SetActive(true); sprCayTrong.sprite = GameManager.Instance.dataSprite.sprSeed[2].spr[idSeed]; } } }
// Use this for initialization void Awake() { destSetter = GetComponent <Pathfinding.AIDestinationSetter>(); destLerp = GetComponent <Pathfinding.AILerp>(); player = GameObject.Find("Player"); curseController = GameObject.Find("CurseController").GetComponent <CurseController>(); enemyTransform = GetComponent <Transform>(); enemyBoxCollider = GetComponent <BoxCollider2D>(); stats = GetComponent <ObjectStats>(); moveScript = GetComponent <MoveObject>(); moveConf = GetComponent <MoveConfirmation>(); gameCamera = GameObject.Find("Main Camera").GetComponent <CameraController>(); enemyHealthBar = this.transform.Find("ObjectCanvas").transform.Find("EnemyHealthBar").gameObject.GetComponent <RectTransform>(); enemyCanvas = this.transform.Find("ObjectCanvas").gameObject; healthBarMaxWidth = enemyHealthBar.rect.width; healthBarCurrWidth = healthBarMaxWidth; spriteRender = GetComponent <SpriteRenderer>(); stunned = false; InitializeValues(); destSetter.target = player.transform; wallLayer = 8; }
public override MoveObject Move(GameObject go) { if (go != gameObject) { return(base.Move(go)); } Vector3 foward = transform.position - Utility.DataToPosition(gameTask.playerTask.pos); Vector3[] movePoss = new Vector3[] { go.transform.position, go.transform.position + foward }; MoveObject moveObject = new MoveObject(go, movePoss, 3f); Gimmick[] fire = gameTask.GetGimmcks(new Utility.ObjectId[] { Utility.ObjectId.Fire }); Vector3Int[] firePoss = new Vector3Int[fire.Length]; for (int i = 0; i < firePoss.Length; i++) { firePoss[i] = Utility.PositionToData(fire[i].transform.position); } if (MeltMoveIf(firePoss, Utility.PositionToData(go.transform.position + foward))) { moveObject.endEvent = MeltMove(go.transform.position + foward); } return(moveObject); }
private void Start() { Controller = GameObject.Find("FPSController").GetComponent <FirstPersonController>(); Controller.tag = "Player"; //Cube = GameObject.Find("CUBE"); MoveObject = GameObject.Find("CUBE").GetComponent <MoveObject>(); }
public void MoveCameraUp() { StopAllCoroutines(); Vector3 newPosition = GetNewPosition(Reference.instance.MainCamera, 1); StartCoroutine(MoveObject.SmoothMove(Reference.instance.MainCamera, newPosition, 0.2f)); }
protected override void Awake() { // Get move components of doors leftDoorMoveObject = leftDoor.GetComponent <MoveObject>(); rightDoorMoveObject = rightDoor.GetComponent <MoveObject>(); base.Awake(); }
/// <summary> /// Awake this instance. /// </summary> private void Awake( ) { // デフォルトスピード. SpeedRight = PlayerConfig.DefaultSpeedRight; AddSpeedRight = 0.0f; // Setting up references. objGameManager = GameObject.Find("/_GameManager"); gameManager = objGameManager.GetComponent <GameManager>(); dustStorm = transform.FindChild("Dust Storm").gameObject; barrier = transform.FindChild("Barrier").gameObject; transformBarrier = barrier.transform; defaultPlayerLocalScale = transform.localScale; BoneAnimation = transform.FindChild("BoneAnimation").gameObject; anim = BoneAnimation.GetComponent <Animation>(); objHeadLeaf = transform.FindChild("BoneAnimation/Root/Total/Body/Head/Leaf").gameObject; boxCollider2D = this.GetComponent <BoxCollider2D>(); // animation 初期値. animStatus = PlayerConfig.AnimationStatusList.Run; moveObjectHandler = this.GetComponent <MoveObject>(); groundCheckDistance = PlayerConfig.DefaultGroundCheck; rigidBody2D = this.GetComponent <Rigidbody2D>(); }
void Start() { moveObject = GetComponent <MoveObject>(); animator = transform.GetChild(1).GetComponent <Animator>(); timeLive = time; if (PlayerPrefs.HasKey("timeSave" + gameObject.name)) { timeLive = TimeManager.Instance.timeOutApp(gameObject.name); if (timeLive < time) { timeLive = time - timeLive; if (timeLive <= time / 2) { BeeFlyTree(); transform.GetChild(1).GetComponent <SpriteRenderer>().sprite = GameManager.Instance.dataSprite.sprTree[1].spr[idTree]; } StartCoroutine(timeTree()); } else { timeLive = 0; transform.GetChild(1).GetComponent <SpriteRenderer>().sprite = GameManager.Instance.dataSprite.sprTree[2].spr[idTree]; transform.GetChild(2).gameObject.SetActive(true); } } }
private void Start() { this.RegisterListener(EventID.OnBeeFlyTree, (param) => takeHoney((Vector3)param)); gameObject.transform.SetParent(GameManager.Instance.ObCage); moveObject = GetComponent <MoveObject>(); numberHoney = PlayerPrefs.GetInt("hive" + gameObject.name); if (PlayerPrefs.HasKey("timeSave" + gameObject.name)) { timeLive = TimeManager.Instance.timeOutApp(gameObject.name); if (timeLive < time) { timeLive = time - timeLive; } else { timeLive = 0; } StartCoroutine(timeHive()); } if (numberHoney > 0) { for (int i = 0; i < numberHoney; i++) { transform.GetChild(i + 2).gameObject.SetActive(true); } transform.GetChild(5).gameObject.SetActive(true); } }
// Start is called before the first frame update void Start() { moveObject = FindObjectOfType <MoveObject>(); moveObject.MouseClickEvent += DeductClickCount; movesLeftText.text = "Moves Left: " + mouseclick.ToString(); }
protected override void Update() { base.Update(); //if (!_enemyObject) { GameObject obj = Helper.FindClosestObject(transform.position, new [] { TagKind.Monster.ToString(), TagKind.Cow.ToString() }); if (obj) { //Debug.Log("Find closest:" + obj.name); _enemyObject = obj.GetComponent <MoveObject>(); } } if (_enemyObject) { if (Distance(_enemyObject) > Attack.AttackRange) { MoveToPosition(_enemyObject.Position); } else { _bulletManager.Shot(this, _enemyObject, TagKind.Enemy, Attack); Stop(); } } }
// Use this for initialization void Start() { moveObject = GetComponent <MoveObject> (); mainSpriteRenderer = GetComponent <SpriteRenderer> (); earSpriteRenderer = GameObject.Find("Ear").GetComponent <SpriteRenderer>(); //transform.rotation = Quaternion.Euler(0, 0, -20); }
void FixedPointCSTest_Matrix2() { //MoveObject obj = new MoveObject(); //F64Vec2 pos = F64Vec2.Zero; //F64Vec2 heading = F64Vec2.Right; //1,0 //F64Vec2 side = F64Vec2.Up; //0,1 F64Matrix3x3 m = new F64Matrix3x3(); //F64Vec2 point = F64Vec2.FromFloat(2, 3); //F64Vec2 point2 = m.PointToLocalSpace(point, // heading, // side, // pos); //Debug.LogError(point2.X.Float + " " + point2.Y.Float); MoveObject obj = new MoveObject(); obj.SetPos(F64Vec3.Zero); obj.SetDir(new F64Vec3(1, 0, 0)); //var f = F64Vec3.RotateY(obj.forward, new FixMath.F64(-90)); //Debug.LogError(obj.forward + " " + F64Vec3.Normalize(f).ToUnityVector3()); F64Vec3 check = new F64Vec3(2, 0, 3); var r3 = F64Vec3.PointToLocalSpace2D(check, obj.forward, obj.left, obj.GetPos()); //Debug.LogError(check2.X.Float + " " + check2.Y.Float); Debug.LogError(r3); }
public void TakeDamage(InstancePokemonObject enemy, MoveObject move) { int damage = DamageCalculator.CalculateDamage(enemy.Level, move.Power, enemy.Attack, Pokemon.Defense); Pokemon.CurrentHp -= damage; StartCoroutine(PauseAndTakeDamage()); }
void fff(MoveObject obj, F64Vec3 pos, F64 radius) { F64 sqrDis = F64Vec3.LengthSqr(obj.GetPos() - pos); F64 sqrDis2 = obj.moveData.detectionLen + radius; sqrDis2 *= sqrDis2; if (sqrDis <= (sqrDis2)) { //在后面 var local = F64Vec3.PointToLocalSpace2D(pos, obj.forward, obj.left, obj.GetPos()); Debug.LogError("范围内 WORLD " + pos.ToUnityVector3() + "LOCAL " + local.ToUnityVector3()); Debug.LogError(local); if (local.X >= F64.Zero) { Debug.LogError("在前面 WORLD " + pos + "LOCAL " + local); F64 absZ = F64.Abs(local.Z); Debug.LogError("碰到q abs=" + absZ + " " + (radius + obj.moveData.detectionWidth) + " radius=" + radius + " w=" + obj.moveData.detectionWidth); if (absZ <= (radius + obj.moveData.detectionWidth)) { Debug.LogError("碰到 abs=" + absZ + " " + (radius + obj.moveData.detectionWidth) + " radius=" + radius + " w=" + obj.moveData.detectionWidth); } } } }
public void AlterMove(ElectrodeModel model) { List <Body> bodys = new List <Body>(); NXOpen.Features.Feature moveFeature = null; NXOpen.Features.Feature patternFeature = null; NXOpen.Features.Feature linkedFeature = null; foreach (NXOpen.Features.Feature ft in model.PartTag.Features.ToArray()) { if (ft.FeatureType.Equals("MOVE_OBJECT", StringComparison.CurrentCultureIgnoreCase)) { moveFeature = ft; } if (ft.FeatureType.Equals("Pattern Geometry", StringComparison.CurrentCultureIgnoreCase)) { patternFeature = ft; } if (ft.FeatureType.Equals("LINKED_BODY", StringComparison.CurrentCultureIgnoreCase)) { linkedFeature = ft; } } bodys.AddRange(((NXOpen.Features.BodyFeature)linkedFeature).GetBodies()); bodys.AddRange(((NXOpen.Features.PatternGeometry)patternFeature).GetAssociatedBodies()); MoveObject.CreateMoveObjToXYZ("moveX", "moveY", "moveZ", moveFeature as NXOpen.Features.MoveObject, bodys.ToArray()); }
public MoveBackward(MoveObject moveObject) { this.moveObject = moveObject; positionHistory = new Stack <Vector3>(); //rotationHistory = new Stack<Quaternion>(); velocityHistory = new Stack <Vector3>(); }
protected override IEnumerator OnBehaviorEnable() { /* Don't Do Anything If Move Missed */ if (move.Missed && spawnAt == SpawnEntity.target) { yield break; } /* Spawn Moveobject With This Move As The Parent */ instance = SpawnInstance(moveObject); /* Orient Beam Emitter */ move.User.Anim.beamEmission.EnableLockOn(move.User.CurrentTarget.Collider.bounds.center); if (launch) { yield return(new WaitForSeconds(launchDelay)); StartCoroutine(instance.transform.MoveOvertime( move.User.CurrentTarget.Collider.bounds.center, launchSpeed, MoveOvertimeType.Linear)); } /* Wait For Gameobject Lifetime */ yield return(new WaitForSeconds(objectLife)); StopAllCoroutines(); /* Disable Lock On For Beam Emitter */ move.User.Anim.beamEmission.DisableLockOn(); /* Destroy The Gameobject */ Destroy(instance.gameObject); }
public Vector3 currentGoal; // Debugging private void Awake() { material = figures[0].material; ChangeFigure(0); animator = GetComponentInChildren <Animator>(); moveObject = GetComponent <MoveObject>(); }
public void CreateCharacter(int Cid, string Cname, float ax, float ay) { MoveObject temp = Instantiate(MoveObjectList.instance.playerObject, new Vector3(0, 0, 0), Quaternion.identity); temp.id = Cid; temp.nickName = Cname; temp.transform.position = new Vector3(ax, ay, temp.transform.position.z); }
void Awake() { if (use) { return; } use = this; }
private void OnCollisionExit2D(Collision2D col) { if (col.collider.tag == moveFloorTag) { //動く床から離れた moveObj = null; } }
// Контакт со стеной. private void ContactWall(GameObject collision) { Wall wall = collision.gameObject.GetComponent <Wall>(); // Если стена - портал. if (wall.IsPortal) { if (sideNow == wall.sideIn) { ContactWallPortal(wall); return; } } // Если стена двигается. if (wall.IMove) { if (wall.MyColor != MyColor) { MoveObject moveObj = collision.gameObject.GetComponent <MoveObject>(); moveObj.canMove = false; objectTouch = moveObj; DeEnableMyColliders(); } } // Если стена - граница, то рестарт уровня. if (wall.MyColor == AllColor.white) { DeEnableMyColliders(); soundCon.PlaySound("restart"); StartCoroutine(RestartLevel()); } // Если цвет Player не равен цвету стены, то он останавливается рядом с ней. if (MyColor != wall.MyColor) { if (!canMoveleft) { newPos.x = wall.transform.position.x + 2; } else if (!canMoveRight) { newPos.x = wall.transform.position.x - 2; } else if (!canMoveup) { newPos.y = wall.transform.position.y - 2; } else if (!canMovedown) { newPos.y = wall.transform.position.y + 2; } // Отключаются колайдеры Player. DeEnableMyColliders(); } }
/// <summary> /// Awake this instance. /// </summary> private void Awake( ) { gameManager = GameObject.Find("_GameManager").GetComponent <GameManager>(); tellerLeft = transform.FindChild("TellerLeft").gameObject; tellerRight = transform.FindChild("TellerRight").gameObject; balloonMoveObject = transform.FindChild("Talk/Balloon").GetComponent <MoveObject>(); uiLabelMessageLeft = balloonMoveObject.transform.FindChild("MessageLeft").gameObject.GetComponent <UILabel>(); uiLabelMessageRight = balloonMoveObject.transform.FindChild("MessageRight").gameObject.GetComponent <UILabel>(); }
// ----------------- ---------------- ---------------- ---------------- ---------------- ---------------- // // Manages All Necessiary Attributes And Qualities On Awake void Awake () { // ---------- ---------- ---------- ---------- // // Checks Whether A Suitable Animation Has Been Selected animation = this.gameObject.GetComponent <AntAnimation> (); movement = this.gameObject.GetComponent <MoveObject> (); }
// Start is called before the first frame update void Awake() { centerTile = transform.position; currentPosition = transform.position; leftTile = Vector3.left; rightTile = Vector3.right; rb = GetComponent <Rigidbody2D>(); moveObjectScript = GetComponent <MoveObject>(); }
/// <summary> /// Awake this instance. /// </summary> private void Awake( ) { gameManager = GameObject.Find ( "_GameManager" ).GetComponent<GameManager>(); tellerLeft = transform.FindChild( "TellerLeft" ).gameObject; tellerRight = transform.FindChild( "TellerRight" ).gameObject; balloonMoveObject = transform.FindChild( "Talk/Balloon" ).GetComponent<MoveObject>(); uiLabelMessageLeft = balloonMoveObject.transform.FindChild( "MessageLeft" ).gameObject.GetComponent<UILabel>(); uiLabelMessageRight = balloonMoveObject.transform.FindChild( "MessageRight" ).gameObject.GetComponent<UILabel>(); }
public void SetupDecorObject(MoveObject obj, float carX) { int side = Mathf.Round (Random.value) == 0 ? 1 : - 1; obj.offset = new Vector3( (Random.value * 7f * side) + (7f * side *2), 0f, 0f); // Beacons obj.ConfigBeacons( frontPos, topPos, backPos, carX ); }
public void addWaypointsToObjet(MoveObject moveObject) { foreach(Transform t in m_Waypoints) { moveObject.addWaypoint(t.position); } }
void Start() { obj = MoveObject.Instance; }
void Awake() { mInstance = this; }
/// <summary> /// Awake this instance. /// </summary> private void Awake( ) { // デフォルトスピード. SpeedRight = PlayerConfig.DefaultSpeedRight; AddSpeedRight = 0.0f; // Setting up references. objGameManager = GameObject.Find ( "/_GameManager" ); gameManager = objGameManager.GetComponent<GameManager>(); dustStorm = transform.FindChild( "Dust Storm" ).gameObject; barrier = transform.FindChild( "Barrier" ).gameObject; transformBarrier = barrier.transform; defaultPlayerLocalScale = transform.localScale; BoneAnimation = transform.FindChild( "BoneAnimation" ).gameObject; anim = BoneAnimation.GetComponent<Animation>(); objHeadLeaf = transform.FindChild( "BoneAnimation/Root/Total/Body/Head/Leaf" ).gameObject; boxCollider2D = this.GetComponent<BoxCollider2D>(); // animation 初期値. animStatus = PlayerConfig.AnimationStatusList.Run; moveObjectHandler = this.GetComponent<MoveObject>(); groundCheckDistance = PlayerConfig.DefaultGroundCheck; rigidBody2D = this.GetComponent<Rigidbody2D>(); }
void Start() { my_move_object = GetComponent<MoveObject>(); move_pivot = false; }
public void UpdateObject(MoveObject obj, float deltaTime, float speed) { obj.UpdateTime(deltaTime, speed); }
public void addWaypoint(MoveObject moveObject) { moveObject.addWaypoint(transform.position); }
// Parse the XML file void Start() { // Initialisation of interface list ml_Object_map = new List<GameObject>(); ml_list_gui = new List<InterfaceElement>(); s_text_area = "Enter a title"; save_load.SetActive(false); mc_save = null; mr_rect = new Rect(Screen.width/1.20F, Screen.height/4F, Screen.width/9F, Screen.height/3F); m_obj = MoveObject.Instance; m_map = Map.Instance; // Options for XmlReader, ignore whitespace, comments and continue to read XmlReaderSettings settings = new XmlReaderSettings(); settings.IgnoreWhitespace = true; settings.IgnoreComments = true; using (XmlReader xml_reader = XmlReader.Create(new StringReader(mta_xmlfile.text),settings)) { xml_reader.ReadStartElement("menu"); // while node is an element and its name is "group" while (xml_reader.NodeType == XmlNodeType.Element && xml_reader.Name == "group") { // Extract attributs InterfaceElement s_InterfaceElement; s_InterfaceElement = check_attribute_group(xml_reader); s_InterfaceElement.l_element = new List<Element>(); // read in the node xml_reader.ReadStartElement("group"); // while node is an element and its name is "element" while (xml_reader.NodeType == XmlNodeType.Element && xml_reader.Name == "element") { Element element = new Element(mg_defaut); element = check_attribute_element(xml_reader, element); xml_reader.ReadStartElement("element"); element.content = xml_reader.ReadString(); s_InterfaceElement.l_element.Add(element); // element xml_reader.ReadEndElement(); } // group xml_reader.ReadEndElement(); ml_list_gui.Add(s_InterfaceElement); } // menu xml_reader.ReadEndElement(); } }
void Start() { mr_rect = new Rect(Screen.width/1.22F, Screen.height/10F, Screen.width/7F, Screen.height/7F); position_x = ""; position_y = ""; position_z = ""; rotation_x = ""; rotation_y = ""; rotation_z = ""; m_move_object = MoveObject.Instance; }
public void SetupMoveObject(MoveObject obj, float carX) { float offset = (Random.value * (float)roadSize) - ((float)roadSize*0.5f); obj.offset = new Vector3( offset, 0.25f, 0f); // Debug.Log ("Offset : " + obj.offset); // Beacons obj.ConfigBeacons( frontPos, topPos, backPos, carX ); }