private void UndoPlayMove(King king, Cell currentCell, Cell kingCoords, Piece piece)
        {
            var moveOne = MoveNotationConverter.TransformIntoMoveInstance(piece, currentCell);

            board.AddPiece(moveOne.Coordinate, piece);

            var moveTwo = MoveNotationConverter.TransformIntoMoveInstance(king, kingCoords);

            board.AddPiece(moveTwo.Coordinate, king);

            board.whitePieces.Add(piece);
        }
        internal bool VerifyIfKingIsInCheck(Cell currentCell)
        {
            var isPiece = false;

            foreach (var item in board.whitePieces)
            {
                Move move = MoveNotationConverter.TransformIntoMoveInstance(item, currentCell);

                if (item.Name == PieceName.Pawn)
                {
                    move.IsCapture = true;
                }
                isPiece = board.FindPieceWhoNeedsToBeMoved(move);
            }
            return(isPiece);
        }