protected void MovePieceModel(Vector3 from, Vector3 to) { if (currentlySelectedPiece == null) { return; } moveModel.MovePiece(from, to); TookPiece(); board.Mark(to, currentlySelectedPiece); board.UnMark(from); TogglePromoteMenu(); currentlySelectedPiece.SetPosition(to); movePieceTo = movePieceFrom = Vector3.down; moveTime = Time.time; isPieceMove = true; DrawPiece.ClearHighlight(); drawBoard.ClearHighlights(); board.UpdateBoardThreat(null, Vector2.down); if (KingInCheck.IsBlackInCheck() == true || KingInCheck.IsWhiteInCheck() == true) { CheckMate(); } }
// Update is called once per frame //demo of moving pieces around the board. private void Update() { if (Time.time >= 2 && Time.time <= 3) { mm1.MovePiece(new Vector2(4, 1), new Vector2(4, 3), 0); } else if (Time.time >= 4 && Time.time <= 5) { mm1.MovePiece(new Vector2(4, 6), new Vector2(4, 4), 0); } else if (Time.time >= 6 && Time.time <= 7) { mm1.MovePiece(new Vector2(5, 1), new Vector2(5, 3), 0); } else if (Time.time >= 8 && Time.time <= 9) { mm1.MovePiece(new Vector2(4, 4), new Vector2(5, 3), 0); } else if (Time.time >= 10 && Time.time <= 11) { mm1.MovePiece(new Vector2(6, 0), new Vector2(5, 2)); } else if (Time.time >= 10 && Time.time <= 11) { mm1.MovePiece(new Vector2(6, 0), new Vector2(5, 2)); } else if (Time.time >= 12 && Time.time <= 13) { mm1.MovePiece(new Vector2(3, 6), new Vector2(3, 4), 0); } else if (Time.time >= 14 && Time.time <= 15) { mm1.MovePiece(new Vector2(4, 3), new Vector2(3, 4), 0); } else if (Time.time >= 16 && Time.time <= 17) { mm1.MovePiece(new Vector2(5, 0), new Vector2(3, 3), 0); } else if (Time.time >= 18 && Time.time <= 19) { mm1.MovePiece(new Vector2(4, 0), new Vector2(4, 1), 0); } else if (Time.time >= 20 && Time.time <= 21) { mm1.MovePiece(new Vector2(3, 0), new Vector2(5, 0)); mm2.MovePiece(new Vector2(7, 0), new Vector2(4, 0), 0); } }
// Update is called once per frame private void Update() { // Check to see if a position is clicked after already selecting a piece. if ((DrawBoard.IsClicked || DrawPiece.IsClicked) && movePieceFrom != Vector3.down) { movePieceTo = DrawBoard.IsClicked ? DrawBoard.SquarePosition : DrawPiece.PiecePosition; drawBoard.HighLightGrid(movePieceTo); } else if (DrawPiece.IsClicked && movePieceFrom == Vector3.down) { movePieceFrom = DrawPiece.PiecePosition; drawBoard.HighLightGrid(movePieceFrom); } // If the user has clicked on a space to move and a piece to move, move the piece and reset the vectors to numbers the user cannot choose. // In the real game we would also have to check if it is a valid move. if (movePieceFrom != Vector3.down && movePieceTo != Vector3.down) { mm1.MovePiece(movePieceFrom, movePieceTo); movePieceTo = movePieceFrom = Vector3.down; drawBoard.ClearHighlights(); } }