// This is called once the user hits play. Before the first frame void Awake() { CURSOR = GameObject.FindObjectOfType <Cursor>(); MOVE_MENU_CONTROLLER = GameObject.FindObjectOfType <MoveMenuController>(); MAP_GENERATOR = GameObject.FindObjectOfType <MapGenerator>(); CAMERA_CONTROLLER = GameObject.FindObjectOfType <CameraController>(); TOP_BAR = GameObject.FindObjectOfType <TopBar>(); LAST_TIME_CANCEL = Time.time; LAST_TIME_CONFIRM = Time.time; LAST_TIME_UP = Time.time; LAST_TIME_DOWN = Time.time; LAST_TIME_LEFT = Time.time; LAST_TIME_RIGHT = Time.time; characters = new ArrayList(); enemyPositions = new ArrayList(); summonPositions = new ArrayList(); moveTilePositions = new ArrayList(); charsInRange = new ArrayList(); players = new Player[2]; gameOver = false; //get an understanding of the map for (int i = 0; i < players.Length; i++) { players[i] = new Player(i + 1); Summoner summoner = makeSummoner(i + 1); players[i].setSummoner(summoner.GetComponent <Summoner>()); players[i].setGamePad(new Gamepad("keyboard")); } for (int i = players.Length; i < MAX_NUM_PLAYERS; i++) { GameObject.Destroy(GameObject.Find("PlayerDisplay" + (i + 1))); } switch (players.Length) { case 3: GameObject bar3 = GameObject.Find("PlayerDisplay1"); bar3 = bar3.transform.Find("P1Bar").gameObject; bar3.transform.localScale = new Vector2(bar3.transform.localScale.x, 100); break; case 2: for (int i = 0; i < players.Length; i++) { GameObject bar2 = GameObject.Find("PlayerDisplay" + (i + 1)); bar2 = bar2.transform.Find("P" + (i + 1) + "Bar").gameObject; bar2.transform.localScale = new Vector2(bar2.transform.localScale.x, 100); } break; default: break; } }
/* * ------------------------------------------------------------------------- * MARK: LIFECYCLE FUNCTIONS * ------------------------------------------------------------------------- */ void Awake() { battleController = GetComponent <BattleController>(); moveMenuController = GetComponent <MoveMenuController>(); attackMenuController = GetComponent <AttackMenuController>(); }