public void nazad2()
 {
     GetMoveLayer.GetDestroyAlls();
     OnEmptySquare();
     printScores = 0;
     if (modeLvl == 3)
     {
         blockscount = 0;
     }
     else if (modeLvl == 2)
     {
     }
     GetLevels2.gameObject.SetActive(true);
     GetLevels2.UpdateLevels();
     GetMoveLayer.gameObject.SetActive(false);
     NextImage.gameObject.SetActive(false);
     //loadNext();//
 }
 public void Nazad()
 {
     GetMoveLayer.GetDestroyAlls();
     printScores = 0;
     if (modeLvl == 3)
     {
         blockscount = 0;
     }
     else if (modeLvl == 2)
     {
     }
     GetLevels2.gameObject.active = true;
     GetLevels2.UpdateLevels();
     GetMoveLayer.gameObject.active = false;
     NextImage.gameObject.active    = false;
 }