public void nazad2() { GetMoveLayer.GetDestroyAlls(); OnEmptySquare(); printScores = 0; if (modeLvl == 3) { blockscount = 0; } else if (modeLvl == 2) { } GetLevels2.gameObject.SetActive(true); GetLevels2.UpdateLevels(); GetMoveLayer.gameObject.SetActive(false); NextImage.gameObject.SetActive(false); //loadNext();// }
public void Nazad() { GetMoveLayer.GetDestroyAlls(); printScores = 0; if (modeLvl == 3) { blockscount = 0; } else if (modeLvl == 2) { } GetLevels2.gameObject.active = true; GetLevels2.UpdateLevels(); GetMoveLayer.gameObject.active = false; NextImage.gameObject.active = false; }