void SetKeyTransformDown(Transform t, bool delay = false) { t.localPosition = new Vector3(t.localPosition.x, -4.5f, t.localPosition.z); if (delay) { moveKeysScript = t.gameObject.GetComponentInParent <MoveKeysInOctave>(); moveKeysScript.SetDelay(t.name, 0.1f); } }
// Use this for initialization void Start() { intent = GetComponent <Transform>(); for (int i = 0; i < intent.childCount - 1; i++) { Transform element = intent.GetChild(i); iTween.Init(element.gameObject); } moveKeysScript = gameObject.AddComponent <MoveKeysInOctave>(); }