private void Awake() { m_Rigidbody2D = this.GetComponentOrFail <Rigidbody2D>(); m_MoveGroundedIntention = this.GetComponentOrFail <MoveGroundedIntention>(); }
private void Awake() { m_MoveGroundedIntention = this.GetComponentOrFail <MoveGroundedIntention>(); Init(); }