public void Move_ModelNotNull_NameInvalid_MoveValid_IdValid_GameExists_Player1Exists_Player2Exists() { // Arrange GamesController controller = NewGamesController(); PostFromBody postFromBody = new PostFromBody("John"); JoinFromBody joinFromBody = new JoinFromBody("Jack"); MoveFromBody moveFromBody = new MoveFromBody("Jill", "Rock"); // Act HttpResponseMessage postResponse = controller.Post(postFromBody); postResponse.TryGetContentValue(out PlayerEnteredGame player1EnteredGame); HttpResponseMessage joinResponse = controller.Join(player1EnteredGame.GameId, joinFromBody); joinResponse.TryGetContentValue(out PlayerEnteredGame player2EnteredGame); HttpResponseMessage result = controller.Move(player1EnteredGame.GameId, moveFromBody); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.NotFound, result.StatusCode); Assert.IsTrue(result.TryGetContentValue(out string description)); Assert.AreEqual($"Player {moveFromBody.Name} is undefined for game {player1EnteredGame.GameId}.", description); }
public void Move_ModelNotNull_NameValid_MoveInvalid_IdValid_GameExists_Player1Exists_Player2Exists() { // Arrange GamesController controller = NewGamesController(); PostFromBody postFromBody = new PostFromBody("John"); JoinFromBody joinFromBody = new JoinFromBody("Jack"); MoveFromBody moveFromBody = new MoveFromBody(joinFromBody.Name, "Move"); // Act HttpResponseMessage postResponse = controller.Post(postFromBody); postResponse.TryGetContentValue(out PlayerEnteredGame player1EnteredGame); HttpResponseMessage joinResponse = controller.Join(player1EnteredGame.GameId, joinFromBody); joinResponse.TryGetContentValue(out PlayerEnteredGame player2EnteredGame); HttpResponseMessage result = controller.Move(player1EnteredGame.GameId, moveFromBody); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.NotFound, result.StatusCode); Assert.IsTrue(result.TryGetContentValue(out string description)); Assert.AreEqual($"Move {moveFromBody.Move} isn't defined." + Environment.NewLine + "Authorized moves are: Rock, Paper or Scissors.", description); }
public void Move_ModelNotNull_IdValid_GameDoesntExist() { // Arrange GamesController controller = NewGamesController(); MoveFromBody moveFromBody = new MoveFromBody(null, null); string id = "abcd"; // Act HttpResponseMessage result = controller.Move(id, moveFromBody); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.NotFound, result.StatusCode); Assert.IsTrue(result.TryGetContentValue(out string description)); Assert.AreEqual($"Game {id} doesn't exist.", description); }
public void Move_ModelNotNull_IdEmpty() { // Arrange GamesController controller = NewGamesController(); MoveFromBody moveFromBody = new MoveFromBody(null, null); string id = string.Empty; // Act HttpResponseMessage result = controller.Move(id, moveFromBody); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.NotFound, result.StatusCode); Assert.IsTrue(result.TryGetContentValue(out string description)); Assert.AreEqual("You must provide a game id.", description); }
public void Move_ModelNull() { // Arrange GamesController controller = NewGamesController(); MoveFromBody moveFromBody = null; string id = null; // Act HttpResponseMessage result = controller.Move(id, moveFromBody); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.NotAcceptable, result.StatusCode); Assert.IsTrue(result.TryGetContentValue(out string description)); Assert.AreEqual("You must provide a player name and a move.", description); }
public void Move_ModelNotNull_NameValid_MoveValid_IdValid_GameExists_Player1Exists_Player2Exists_Player1HasPlayed_Player2HasntPlayed_DrawnGame() { // Arrange GamesController controller = NewGamesController(); PostFromBody postFromBody = new PostFromBody("John"); JoinFromBody joinFromBody = new JoinFromBody("Jack"); MoveFromBody moveFromBody1 = new MoveFromBody(postFromBody.Name, "Scissors"); MoveFromBody moveFromBody2 = new MoveFromBody(joinFromBody.Name, moveFromBody1.Move); // Act HttpResponseMessage postResponse = controller.Post(postFromBody); postResponse.TryGetContentValue(out PlayerEnteredGame player1EnteredGame); controller.Move(player1EnteredGame.GameId, moveFromBody1); HttpResponseMessage joinResponse = controller.Join(player1EnteredGame.GameId, joinFromBody); joinResponse.TryGetContentValue(out PlayerEnteredGame player2EnteredGame); HttpResponseMessage getResultBefore = controller.Get(player1EnteredGame.GameId); getResultBefore.TryGetContentValue(out FilteredGame filteredGameBefore); HttpResponseMessage result = controller.Move(player1EnteredGame.GameId, moveFromBody2); HttpResponseMessage getResultAfter = controller.Get(player1EnteredGame.GameId); getResultAfter.TryGetContentValue(out FilteredGame filteredGameAfter); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.OK, result.StatusCode); Assert.IsNull(result.Content); Assert.AreEqual($"Waiting for player 2 {moveFromBody2.Name} to play.", filteredGameBefore.Information); Assert.AreEqual(moveFromBody1.Name, filteredGameBefore.Player1.Name); Assert.AreEqual($"{moveFromBody1.Name} has already played.", filteredGameBefore.Player1.Move); Assert.AreEqual(moveFromBody2.Name, filteredGameBefore.Player2.Name); Assert.AreEqual(string.Empty, filteredGameBefore.Player2.Move); Assert.AreEqual("The players played a drawn game.", filteredGameAfter.Information); Assert.AreEqual(moveFromBody1.Name, filteredGameAfter.Player1.Name); Assert.AreEqual(moveFromBody1.Move, filteredGameAfter.Player1.Move); Assert.AreEqual(moveFromBody2.Name, filteredGameAfter.Player2.Name); Assert.AreEqual(moveFromBody2.Move, filteredGameAfter.Player2.Move); }
public void Move_ModelNotNull_NameValid_MoveValid_IdValid_GameExists_Player1Exists_Player2Exists_Player1HasntPlayed_Player2HasAlreadyPlayed() { // Arrange GamesController controller = NewGamesController(); PostFromBody postFromBody = new PostFromBody("John"); JoinFromBody joinFromBody = new JoinFromBody("Jack"); MoveFromBody moveFromBody = new MoveFromBody(joinFromBody.Name, "Rock"); // Act HttpResponseMessage postResponse = controller.Post(postFromBody); postResponse.TryGetContentValue(out PlayerEnteredGame player1EnteredGame); HttpResponseMessage joinResponse = controller.Join(player1EnteredGame.GameId, joinFromBody); joinResponse.TryGetContentValue(out PlayerEnteredGame player2EnteredGame); controller.Move(player1EnteredGame.GameId, moveFromBody); HttpResponseMessage getResultBefore = controller.Get(player1EnteredGame.GameId); getResultBefore.TryGetContentValue(out FilteredGame filteredGameBefore); HttpResponseMessage result = controller.Move(player1EnteredGame.GameId, moveFromBody); HttpResponseMessage getResultAfter = controller.Get(player1EnteredGame.GameId); getResultAfter.TryGetContentValue(out FilteredGame filteredGameAfter); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.NotAcceptable, result.StatusCode); Assert.IsTrue(result.TryGetContentValue(out string description)); Assert.AreEqual($"Player 2 {joinFromBody.Name} has already played.", description); Assert.AreEqual($"Waiting for player 1 {postFromBody.Name} to play.", filteredGameBefore.Information); Assert.AreEqual(postFromBody.Name, filteredGameBefore.Player1.Name); Assert.AreEqual(string.Empty, filteredGameBefore.Player1.Move); Assert.AreEqual(joinFromBody.Name, filteredGameBefore.Player2.Name); Assert.AreEqual($"{joinFromBody.Name} has already played.", filteredGameBefore.Player2.Move); Assert.AreEqual($"Waiting for player 1 {postFromBody.Name} to play.", filteredGameAfter.Information); Assert.AreEqual(postFromBody.Name, filteredGameAfter.Player1.Name); Assert.AreEqual(string.Empty, filteredGameAfter.Player1.Move); Assert.AreEqual(joinFromBody.Name, filteredGameAfter.Player2.Name); Assert.AreEqual($"{joinFromBody.Name} has already played.", filteredGameAfter.Player2.Move); }
public void Move_ModelNotNull_NameValid_MoveEmpty_IdValid_GameExists_Player1Exists_Player2DoesntExist() { // Arrange GamesController controller = NewGamesController(); PostFromBody postFromBody = new PostFromBody("John"); MoveFromBody moveFromBody = new MoveFromBody(postFromBody.Name, string.Empty); // Act HttpResponseMessage postResponse = controller.Post(postFromBody); postResponse.TryGetContentValue(out PlayerEnteredGame player1EnteredGame); HttpResponseMessage result = controller.Move(player1EnteredGame.GameId, moveFromBody); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.NotAcceptable, result.StatusCode); Assert.IsTrue(result.TryGetContentValue(out string description)); Assert.AreEqual("You must provide a valid move.", description); }
public void Move_ModelNotNull_NameValid_MoveValid_IdValid_GameExists_Player1Exists_Player2DoesntExist_Player1HasntPlayed() { // Arrange GamesController controller = NewGamesController(); PostFromBody postFromBody = new PostFromBody("John"); MoveFromBody moveFromBody = new MoveFromBody(postFromBody.Name, "Rock"); // Act HttpResponseMessage postResponse = controller.Post(postFromBody); postResponse.TryGetContentValue(out PlayerEnteredGame player1EnteredGame); HttpResponseMessage getResultBefore = controller.Get(player1EnteredGame.GameId); getResultBefore.TryGetContentValue(out FilteredGame filteredGameBefore); HttpResponseMessage result = controller.Move(player1EnteredGame.GameId, moveFromBody); HttpResponseMessage getResultAfter = controller.Get(player1EnteredGame.GameId); getResultAfter.TryGetContentValue(out FilteredGame filteredGameAfter); // Assert Assert.IsNotNull(result); Assert.AreEqual(HttpStatusCode.OK, result.StatusCode); Assert.IsNull(result.Content); Assert.AreEqual($"Waiting for player 1 {postFromBody.Name} to play." + Environment.NewLine + "Waiting for Player 2 to join the game.", filteredGameBefore.Information); Assert.AreEqual(postFromBody.Name, filteredGameBefore.Player1.Name); Assert.AreEqual(string.Empty, filteredGameBefore.Player1.Move); Assert.AreEqual(string.Empty, filteredGameBefore.Player2.Name); Assert.AreEqual(string.Empty, filteredGameBefore.Player2.Move); Assert.AreEqual("Waiting for Player 2 to join the game.", filteredGameAfter.Information); Assert.AreEqual(postFromBody.Name, filteredGameAfter.Player1.Name); Assert.AreEqual($"{moveFromBody.Name} has already played.", filteredGameAfter.Player1.Move); Assert.AreEqual(string.Empty, filteredGameAfter.Player2.Name); Assert.AreEqual(string.Empty, filteredGameAfter.Player2.Move); }
public HttpResponseMessage Move(string id, [FromBody] MoveFromBody moveFromBody) { try { if (moveFromBody == null) { return(Request.CreateResponse(HttpStatusCode.NotAcceptable, "You must provide a player name and a move.")); } GameId gameId = new GameId(id); // Checks if the game actually exists if (gameId.Game == null) { return(Request.CreateResponse(gameId.StatusCode, gameId.Message)); } Game game = gameId.Game; if (string.IsNullOrEmpty(moveFromBody.Name)) { return(Request.CreateResponse(HttpStatusCode.NotAcceptable, "You must provide a player name.")); } if (string.IsNullOrEmpty(moveFromBody.Move)) { return(Request.CreateResponse(HttpStatusCode.NotAcceptable, "You must provide a valid move.")); } // Does the name match the player 1? if (string.Compare(game.Player1.Name, moveFromBody.Name, true) == 0) { // Sets player 1's move if (game.Player1.HasAlreadyPlayed) { return(Request.CreateResponse(HttpStatusCode.NotAcceptable, $"Player 1 {moveFromBody.Name} has already played.")); } else { HttpResponseMessage responseMessage = SetPlayerMove(game.Player1, moveFromBody.Move); if (responseMessage != null) { return(responseMessage); } } } else if (game.Player2 == null || string.Compare(game.Player2.Name, moveFromBody.Name, true) != 0) { return(Request.CreateResponse(HttpStatusCode.NotFound, $"Player {moveFromBody.Name} is undefined for game {id}.")); } else { // Sets player 2's move if (game.Player2.HasAlreadyPlayed) { return(Request.CreateResponse(HttpStatusCode.NotAcceptable, $"Player 2 {moveFromBody.Name} has already played.")); } else { HttpResponseMessage responseMessage = SetPlayerMove(game.Player2, moveFromBody.Move); if (responseMessage != null) { return(responseMessage); } } } return(Request.CreateResponse()); } catch (Exception ex) { return(Request.CreateResponse(HttpStatusCode.InternalServerError, ex)); } }