void BulletCollision(MoveForwardReflectOnWalls bullet) { if (bullet.playerNumber == playerNumber) { score--; text.text = "Score: " + score; } else { var sco = FindObjectsOfType<Score>().First(s => s.playerNumber == bullet.playerNumber); sco.score += 1; sco.text.text = "Score: " + sco.score; } Instantiate(bullet.explosionPrefab, bullet.transform.position, Quaternion.identity); Destroy(bullet.gameObject); }