Example #1
0
    void BulletCollision(MoveForwardReflectOnWalls bullet)
    {
        if (bullet.playerNumber == playerNumber) {
            score--;
            text.text = "Score: " + score;

        } else {
            var sco = FindObjectsOfType<Score>().First(s => s.playerNumber == bullet.playerNumber);
            sco.score += 1;
            sco.text.text = "Score: " + sco.score;

        }

        Instantiate(bullet.explosionPrefab, bullet.transform.position, Quaternion.identity);

        Destroy(bullet.gameObject);
    }