public void MoveTriggerImpl(Direction direction) { DirectionName = direction; List <string> PackedList = PackTilesToColection(); MoveEngine moveEngine = new MoveEngine(PackedList, direction); UnpackColectionToTiles(moveEngine.MovedList); UpdateTilesBackgroundColors(); TriggerFontSizeChange(); int ScoreAfterMove = CalculateScoreBoard.CalculateScoreBoardMethod(PackTilesToColection()); if (ScoreAfterMove > int.Parse(Score)) { Score = ScoreAfterMove.ToString(); } if (ScoreAfterMove > int.Parse(BestScore)) { BestScore = ScoreAfterMove.ToString(); } PackedList = PackTilesToColection(); if (!PlayingOver2048) { if (CheckIfExist2048Tile(PackedList)) { var navigationParams = new NavigationParameters(); navigationParams.Add("ViewModel", this); _navigationService.NavigateAsync("NavigationPage/WinningPopup", navigationParams); } } }
public AttackManager(Map gameMap) { this.gameMap = gameMap; this.moveEngine = new MoveEngine ( gameMap: gameMap, OnCollision: (obj, collisionObj, moveVec) => { BulletBomb((Bullet)obj, collisionObj); return(MoveEngine.AfterCollision.Destroyed); }, EndMove: obj => { GameObject.Debug(obj, " end move at " + obj.Position.ToString() + " At time: " + Environment.TickCount64); BulletBomb((Bullet)obj, null); }, IgnoreCollision: (obj, collisionObj) => { if (collisionObj is BirthPoint || collisionObj is Mine) { return(true); // 子弹不和出生点与地雷碰撞 } return(false); } ); }
// Use this for initialization void Start() { moveEngine = GetComponent <MoveEngine>(); inputManager = GetComponent <InputManager>(); collider = GetComponent <Collider2D>(); counter_life = 0; mainSlider = GameObject.Find("LifeSlider").GetComponent <Slider>(); slider_fill = (GameObject.Find("SliderFill")).GetComponent <Image>(); spirit = Resources.Load("Prefabs/Spirit"); }
// Use this for initialization void Start() { moveEngine = GetComponent <MoveEngine>(); dialogEngine = GetComponent <DialogueEngine>(); transform = GetComponent <Transform>(); character = GetComponent <Character>(); collider = GetComponent <Collider2D>(); rb = GetComponent <Rigidbody2D>(); chase_mouse = false; }
public void SetUp() { _mazeMock = new Mock <IMaze>(); _heroMock = new Mock <IHero>(); _roomMock = new Mock <IRoom>(); _complexModelBaseMock = new Mock <IComplexModelBase>(); _roomMock.Setup(a => a.Content.ElementName).Returns(() => Keys.HeroKey); _mazeMock.Setup(a => a.GetEnumerable()).Returns(() => new List <IRoom>() { _roomMock.Object }); _moveEngine = new MoveEngine(_heroMock.Object, _mazeMock.Object); }
void OnTriggerExit2D(Collider2D col) { if (col.gameObject.tag == ("Character")) { MoveEngine me = col.GetComponent <MoveEngine>(); bool b = me.can_move; Character chara = col.GetComponent <Character>(); bool b2 = chara.is_player; if (b && !b2) { int r = Random.Range(1, 4); chara.direction = (Direction)(((int)(chara.direction) + r) % 4); chara.Change(chara.age, chara.direction); } } }
public PropManager(Map gameMap) { this.gameMap = gameMap; this.moveEngine = new MoveEngine ( gameMap: gameMap, OnCollision: (obj, collisionObj, moveVec) => { //越界,清除出游戏 RemoveProp((Prop)obj); return(MoveEngine.AfterCollision.Destroyed); }, EndMove: obj => { GameObject.Debug(obj, " end move at " + obj.Position.ToString() + " At time: " + Environment.TickCount64); }, IgnoreCollision: (obj, collisionObj) => true // 道具行动,一切皆忽略 ); unpickedPropList = new LinkedList <Prop>(); unpickedPropListLock = new ReaderWriterLockSlim(); }
public MoveManager(Map gameMap) { this.gameMap = gameMap; this.moveEngine = new MoveEngine ( gameMap: gameMap, OnCollision: (obj, collisionObj, moveVec) => { if (collisionObj is Mine) { ActivateMine((Character)obj, (Mine)collisionObj); return(MoveEngine.AfterCollision.ContinueCheck); } return(MoveEngine.AfterCollision.MoveMax); }, EndMove: obj => { GameObject.Debug(obj, " end move at " + obj.Position.ToString() + " At time: " + Environment.TickCount64); }, IgnoreCollision: (obj, collisionObj) => { if (collisionObj is BirthPoint) // 自己的出生点可以忽略碰撞 { if (object.ReferenceEquals(((BirthPoint)collisionObj).Parent, obj)) { return(true); } return(false); } else if (collisionObj is Mine) // 自己队的炸弹忽略碰撞 { if (((Mine)collisionObj).Parent.TeamID == ((Character)obj).TeamID) { return(true); } } return(false); } ); }
public void switch_corpse(Character other) { if (is_young_enough() && !has_dialogue) { MoveEngine other_move_engine = other.GetComponent <MoveEngine>(); InputManager other_input_manager = other.GetComponent <InputManager>(); Collider2D other_collider = other.GetComponent <Collider2D>(); other.is_player = false; other_move_engine.move(Vector2.zero); other_move_engine.can_move = false; other_input_manager.chase_mouse = false; other_collider.isTrigger = true; moveEngine.move(Vector2.zero); moveEngine.can_move = false; // TODO : launch animation GameObject spirit_orb = Instantiate(spirit) as GameObject; spirit_orb.GetComponent <SpiritTravel>().initialize(other.transform.position, transform.position, animation_time); // SoundEffects.Play("possession"); Invoke("set_active_player", animation_time); } }
// Use this for initialization void Start() { moveEngine = GetComponent <MoveEngine>(); transform = GetComponent <Transform>(); chase_mouse = false; }
void OnDisable() { _engine = null; }
void OnEnable() { _engine = new MoveEngine(this); }