//Diese Methode soll alle Türen bewegen private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player") { if (this.name == "WhiteTrigger") { { if (this.transform.position.y == 0.1f) { MoveDown.setWhiteDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } } if (this.name == "BlueTrigger") { if (this.transform.position.y == 0.1f) { MoveDown.setBlueDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } if (this.name == "RedTrigger") { if (this.transform.position.y == 0.1f) { MoveDown.setRedDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } if (this.name == "YellowTrigger") { if (this.transform.position.y == 0.1f) { MoveDown.setYellowDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } if (this.name == "GreenTrigger") { if (this.transform.position.y == 0.1f) { MoveDown.setGreenDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } if (this.name == "OrangeTrigger") { if (this.transform.position.y == 0.1f) { MoveDown.setOrangeDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } if (this.name == "PurpleTrigger") { if (this.transform.position.y == 0.1f) { MoveDown.setPurpleDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } if (this.name == "TealTrigger") { if (this.transform.position.y == 0.1f) { MoveDown.setTealDown(true); this.transform.position = new Vector3(transform.position.x, transform.position.y - 2, transform.position.z); } } } }