public Moves(string p_internalName, string p_name, string p_moveEffectType, int p_baseDamage, string p_moveType, MoveDamageCategory p_moveCategory, int p_moveAccuracy, int p_basePP, int p_additionalEffectChance, MoveTargetType p_moveTargetType, int p_priority, bool p_makesContact, bool p_blockedByProtect, bool p_blockedByMagicBounce, bool p_canBeSnatched, bool p_canBeCopied, bool p_affectedByKingsRock, bool p_thawsUser, bool p_highCritChance, bool p_bitingMove, bool p_punchingMove, bool p_soundBasedMove, bool p_powderBasedMove, bool p_pulseBasedMove, bool p_bombBasedMove, string p_moveDesc) { internalName = p_internalName; name = p_name; moveEffectType = p_moveEffectType; baseDamage = p_baseDamage; moveType = p_moveType; moveCategory = p_moveCategory; moveAccuracy = p_moveAccuracy; basePP = p_basePP; additionalEffectChance = p_additionalEffectChance; moveTargetType = p_moveTargetType; priority = p_priority; makesContact = p_makesContact; blockedByProtect = p_blockedByProtect; blockedByMagicBounce = p_blockedByMagicBounce; canBeSnatched = p_canBeSnatched; canBeCopied = p_canBeCopied; affectedByKingsRock = p_affectedByKingsRock; thawsUser = p_thawsUser; highCritChance = p_highCritChance; bitingMove = p_bitingMove; punchingMove = p_punchingMove; soundBasedMove = p_soundBasedMove; powderBasedMove = p_powderBasedMove; pulseBasedMove = p_pulseBasedMove; bombBasedMove = p_bombBasedMove; moveDesc = p_moveDesc; }
public static void addMove(string p_internalName, string p_name, string p_moveEffectType, int p_baseDamage, string p_moveType, MoveDamageCategory p_moveCategory, int p_moveAccuracy, int p_basePP, int p_additionalEffectChance, MoveTargetType p_moveTargetType, int p_priority, bool p_makesContact, bool p_blockedByProtect, bool p_blockedByMagicBounce, bool p_canBeSnatched, bool p_canBeCopied, bool p_affectedByKingsRock, bool p_thawsUser, bool p_highCritChance, bool p_bitingMove, bool p_punchingMove, bool p_soundBasedMove, bool p_powderBasedMove, bool p_pulseBasedMove, bool p_bombBasedMove, string p_moveDesc) { moveList.Add(new Moves(p_internalName, p_name, p_moveEffectType, p_baseDamage, p_moveType, p_moveCategory, p_moveAccuracy, p_basePP, p_additionalEffectChance, p_moveTargetType, p_priority, p_makesContact, p_blockedByProtect, p_blockedByMagicBounce, p_canBeSnatched, p_canBeCopied, p_affectedByKingsRock, p_thawsUser, p_highCritChance, p_bitingMove, p_punchingMove, p_soundBasedMove, p_powderBasedMove, p_pulseBasedMove, p_bombBasedMove, p_moveDesc)); }