Example #1
0
 public Moves(string p_internalName, string p_name, string p_moveEffectType, int p_baseDamage, string p_moveType, MoveDamageCategory p_moveCategory,
              int p_moveAccuracy, int p_basePP, int p_additionalEffectChance, MoveTargetType p_moveTargetType, int p_priority, bool p_makesContact,
              bool p_blockedByProtect, bool p_blockedByMagicBounce, bool p_canBeSnatched, bool p_canBeCopied, bool p_affectedByKingsRock,
              bool p_thawsUser, bool p_highCritChance, bool p_bitingMove, bool p_punchingMove, bool p_soundBasedMove, bool p_powderBasedMove,
              bool p_pulseBasedMove, bool p_bombBasedMove, string p_moveDesc)
 {
     internalName           = p_internalName;
     name                   = p_name;
     moveEffectType         = p_moveEffectType;
     baseDamage             = p_baseDamage;
     moveType               = p_moveType;
     moveCategory           = p_moveCategory;
     moveAccuracy           = p_moveAccuracy;
     basePP                 = p_basePP;
     additionalEffectChance = p_additionalEffectChance;
     moveTargetType         = p_moveTargetType;
     priority               = p_priority;
     makesContact           = p_makesContact;
     blockedByProtect       = p_blockedByProtect;
     blockedByMagicBounce   = p_blockedByMagicBounce;
     canBeSnatched          = p_canBeSnatched;
     canBeCopied            = p_canBeCopied;
     affectedByKingsRock    = p_affectedByKingsRock;
     thawsUser              = p_thawsUser;
     highCritChance         = p_highCritChance;
     bitingMove             = p_bitingMove;
     punchingMove           = p_punchingMove;
     soundBasedMove         = p_soundBasedMove;
     powderBasedMove        = p_powderBasedMove;
     pulseBasedMove         = p_pulseBasedMove;
     bombBasedMove          = p_bombBasedMove;
     moveDesc               = p_moveDesc;
 }
Example #2
0
 public static void addMove(string p_internalName, string p_name, string p_moveEffectType, int p_baseDamage, string p_moveType, MoveDamageCategory p_moveCategory,
                            int p_moveAccuracy, int p_basePP, int p_additionalEffectChance, MoveTargetType p_moveTargetType, int p_priority, bool p_makesContact,
                            bool p_blockedByProtect, bool p_blockedByMagicBounce, bool p_canBeSnatched, bool p_canBeCopied, bool p_affectedByKingsRock,
                            bool p_thawsUser, bool p_highCritChance, bool p_bitingMove, bool p_punchingMove, bool p_soundBasedMove, bool p_powderBasedMove,
                            bool p_pulseBasedMove, bool p_bombBasedMove, string p_moveDesc)
 {
     moveList.Add(new Moves(p_internalName, p_name, p_moveEffectType, p_baseDamage, p_moveType, p_moveCategory,
                            p_moveAccuracy, p_basePP, p_additionalEffectChance, p_moveTargetType, p_priority, p_makesContact,
                            p_blockedByProtect, p_blockedByMagicBounce, p_canBeSnatched, p_canBeCopied, p_affectedByKingsRock,
                            p_thawsUser, p_highCritChance, p_bitingMove, p_punchingMove, p_soundBasedMove, p_powderBasedMove,
                            p_pulseBasedMove, p_bombBasedMove, p_moveDesc));
 }