Example #1
0
    void OnGUI()
    {
        e = Event.current;

        if (e.isKey && isChange)
        {
            string s = e.keyCode.ToString();
            switch (KeyName)
            {
            case "MoveF":
                MoveF.GetComponentInChildren <Text>().text = s;

                jt[0]["MoveF"] = s;
                break;

            case "MoveB":
                MoveB.GetComponentInChildren <Text>().text = s;

                jt[0]["MoveB"] = s;
                break;

            case "MoveU":
                MoveU.GetComponentInChildren <Text>().text = s;

                jt[0]["MoveU"] = s;
                break;

            case "MoveD":
                MoveD.GetComponentInChildren <Text>().text = s;

                jt[0]["MoveD"] = s;
                break;

            case "Jump":
                Jump.GetComponentInChildren <Text>().text = s;

                jt[0]["Jump"] = s;
                break;

            case "AtkKey":
                AtkKey.GetComponentInChildren <Text>().text = s;

                jt[0]["AtkKey"] = s;
                break;

            case "CheckKey":
                CheckKey.GetComponentInChildren <Text>().text = s;

                jt[0]["CheckKey"] = s;
                break;
            }
            jobj["PlayerSet"] = jt;
            string output = JsonConvert.SerializeObject(jobj, Formatting.Indented);
            File.WriteAllText(trl, output);
            ChangEnd();
            print(s);
        }
    }
Example #2
0
 void TestStart()
 {
     MoveF.GetComponentInChildren <Text>().text    = jt[0]["MoveF"].ToString();
     MoveB.GetComponentInChildren <Text>().text    = jt[0]["MoveB"].ToString();
     MoveU.GetComponentInChildren <Text>().text    = jt[0]["MoveU"].ToString();
     MoveD.GetComponentInChildren <Text>().text    = jt[0]["MoveD"].ToString();
     Jump.GetComponentInChildren <Text>().text     = jt[0]["Jump"].ToString();
     AtkKey.GetComponentInChildren <Text>().text   = jt[0]["AtkKey"].ToString();
     CheckKey.GetComponentInChildren <Text>().text = jt[0]["CheckKey"].ToString();
 }
Example #3
0
 public void ChangEnd()
 {
     MoveF.GetComponent <Button>().interactable    = true;
     MoveB.GetComponent <Button>().interactable    = true;
     MoveU.GetComponent <Button>().interactable    = true;
     MoveD.GetComponent <Button>().interactable    = true;
     Jump.GetComponent <Button>().interactable     = true;
     AtkKey.GetComponent <Button>().interactable   = true;
     CheckKey.GetComponent <Button>().interactable = true;
     TestStart();
     isChange = false;
 }
Example #4
0
    public void isCheck(string keyname)
    {
        KeyName = keyname;
        if (isChange)
        {
            print(KeyName);
            switch (KeyName)
            {
            case "MoveF":
                MoveB.GetComponentInChildren <Text>().text    = jt[0]["MoveB"].ToString();
                MoveU.GetComponentInChildren <Text>().text    = jt[0]["MoveU"].ToString();
                MoveD.GetComponentInChildren <Text>().text    = jt[0]["MoveD"].ToString();
                Jump.GetComponentInChildren <Text>().text     = jt[0]["Jump"].ToString();
                AtkKey.GetComponentInChildren <Text>().text   = jt[0]["AtkKey"].ToString();
                CheckKey.GetComponentInChildren <Text>().text = jt[0]["CheckKey"].ToString();
                break;

            case "MoveB":
                MoveF.GetComponentInChildren <Text>().text    = jt[0]["MoveF"].ToString();
                MoveU.GetComponentInChildren <Text>().text    = jt[0]["MoveU"].ToString();
                MoveD.GetComponentInChildren <Text>().text    = jt[0]["MoveD"].ToString();
                Jump.GetComponentInChildren <Text>().text     = jt[0]["Jump"].ToString();
                AtkKey.GetComponentInChildren <Text>().text   = jt[0]["AtkKey"].ToString();
                CheckKey.GetComponentInChildren <Text>().text = jt[0]["CheckKey"].ToString();
                break;

            case "MoveU":
                MoveB.GetComponentInChildren <Text>().text    = jt[0]["MoveB"].ToString();
                MoveD.GetComponentInChildren <Text>().text    = jt[0]["MoveD"].ToString();
                MoveF.GetComponentInChildren <Text>().text    = jt[0]["MoveF"].ToString();
                Jump.GetComponentInChildren <Text>().text     = jt[0]["Jump"].ToString();
                AtkKey.GetComponentInChildren <Text>().text   = jt[0]["AtkKey"].ToString();
                CheckKey.GetComponentInChildren <Text>().text = jt[0]["CheckKey"].ToString();
                break;

            case "MoveD":
                MoveB.GetComponentInChildren <Text>().text    = jt[0]["MoveB"].ToString();
                MoveU.GetComponentInChildren <Text>().text    = jt[0]["MoveU"].ToString();
                MoveF.GetComponentInChildren <Text>().text    = jt[0]["MoveF"].ToString();
                Jump.GetComponentInChildren <Text>().text     = jt[0]["Jump"].ToString();
                AtkKey.GetComponentInChildren <Text>().text   = jt[0]["AtkKey"].ToString();
                CheckKey.GetComponentInChildren <Text>().text = jt[0]["CheckKey"].ToString();
                break;

            case "Jump":
                MoveF.GetComponentInChildren <Text>().text    = jt[0]["MoveF"].ToString();
                MoveB.GetComponentInChildren <Text>().text    = jt[0]["MoveB"].ToString();
                MoveU.GetComponentInChildren <Text>().text    = jt[0]["MoveU"].ToString();
                MoveD.GetComponentInChildren <Text>().text    = jt[0]["MoveD"].ToString();
                AtkKey.GetComponentInChildren <Text>().text   = jt[0]["AtkKey"].ToString();
                CheckKey.GetComponentInChildren <Text>().text = jt[0]["CheckKey"].ToString();
                break;

            case "AtkKey":
                MoveF.GetComponentInChildren <Text>().text    = jt[0]["MoveF"].ToString();
                MoveB.GetComponentInChildren <Text>().text    = jt[0]["MoveB"].ToString();
                MoveU.GetComponentInChildren <Text>().text    = jt[0]["MoveU"].ToString();
                MoveD.GetComponentInChildren <Text>().text    = jt[0]["MoveD"].ToString();
                Jump.GetComponentInChildren <Text>().text     = jt[0]["Jump"].ToString();
                CheckKey.GetComponentInChildren <Text>().text = jt[0]["CheckKey"].ToString();
                break;

            case "CheckKey":
                MoveF.GetComponentInChildren <Text>().text  = jt[0]["MoveF"].ToString();
                MoveB.GetComponentInChildren <Text>().text  = jt[0]["MoveB"].ToString();
                MoveU.GetComponentInChildren <Text>().text  = jt[0]["MoveU"].ToString();
                MoveD.GetComponentInChildren <Text>().text  = jt[0]["MoveD"].ToString();
                Jump.GetComponentInChildren <Text>().text   = jt[0]["Jump"].ToString();
                AtkKey.GetComponentInChildren <Text>().text = jt[0]["AtkKey"].ToString();
                break;
            }
        }
        if (!isChange)
        {
            isChange = true;
        }
    }