void OnTriggerEnter2D(Collider2D other) { for (int i = n - 5; i >= 0; i--) { /* if (other.gameObject.name == "Cube" + i && mov.RotateTime >= 0) * { * * Quaternion rot = parent.transform.rotation; * float r = rot.eulerAngles.z; * r -= 90; * rot = Quaternion.Euler(0, 0, r); * parent.transform.rotation = rot; * mov.RotateTime = 0.1f; * } */ if (other.gameObject.name == "Cube" + i) { mov.Trig(); } } }