Example #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     for (int i = n - 5; i >= 0; i--)
     {
         /*   if (other.gameObject.name == "Cube" + i && mov.RotateTime >= 0)
          * {
          *
          *    Quaternion rot = parent.transform.rotation;
          *    float r = rot.eulerAngles.z;
          *    r -= 90;
          *    rot = Quaternion.Euler(0, 0, r);
          *    parent.transform.rotation = rot;
          *    mov.RotateTime = 0.1f;
          * } */
         if (other.gameObject.name == "Cube" + i)
         {
             mov.Trig();
         }
     }
 }