protected void MoveButton_Click(object sender, EventArgs e) { if (DeviceGridPanel.SelectedDevice != null) { string destinationDevices = string.Empty; string separator = string.Empty; int i = 0; IList <Device> devices = DeviceGridPanel.SelectedDevices; foreach (Device device in devices) { if (i > 0) { separator = ", "; } destinationDevices = device.AeTitle + separator + destinationDevices; i++; } MoveConfirmation.Message = DialogHelper.createConfirmationMessage(string.Format(SR.MoveSeriesMessage, destinationDevices)); MoveConfirmation.Message += DialogHelper.createSeriesTable(SeriesGridView.SeriesList); MoveConfirmation.MessageType = MessageBox.MessageTypeEnum.OKCANCEL; // Create the move request, although it really isn't needed. MoveRequest moveData = new MoveRequest(); moveData.SelectedStudy = SeriesGridView.Study; moveData.DestinationDevices = DeviceGridPanel.SelectedDevices; moveData.Series = SeriesGridView.SeriesList; moveData.Partition = SeriesGridView.Partition; MoveConfirmation.Data = moveData; MoveConfirmation.Show(); } }
protected void MoveButton_Click(object sender, EventArgs e) { if (DeviceGridPanel.SelectedDevice != null) { string destinationDevices = string.Empty; string separator = string.Empty; int i = 0; IList <Device> devices = DeviceGridPanel.SelectedDevices; foreach (Device device in devices) { if (i > 0) { separator = ", "; } destinationDevices = device.AeTitle + separator + destinationDevices; i++; } MoveConfirmation.Message = DialogHelper.createConfirmationMessage(string.Format(SR.MoveStudyMessage, destinationDevices)); MoveConfirmation.Message += DialogHelper.createStudyTable(StudyGridView.StudyList); MoveConfirmation.MessageType = MessageBox.MessageTypeEnum.OKCANCEL; MoveConfirmation.Data = DeviceGridPanel.SelectedDevices; MoveConfirmation.Show(); } }
// Use this for initialization void Awake() { destSetter = GetComponent <Pathfinding.AIDestinationSetter>(); destLerp = GetComponent <Pathfinding.AILerp>(); player = GameObject.Find("Player"); curseController = GameObject.Find("CurseController").GetComponent <CurseController>(); enemyTransform = GetComponent <Transform>(); enemyBoxCollider = GetComponent <BoxCollider2D>(); stats = GetComponent <ObjectStats>(); moveScript = GetComponent <MoveObject>(); moveConf = GetComponent <MoveConfirmation>(); gameCamera = GameObject.Find("Main Camera").GetComponent <CameraController>(); enemyHealthBar = this.transform.Find("ObjectCanvas").transform.Find("EnemyHealthBar").gameObject.GetComponent <RectTransform>(); enemyCanvas = this.transform.Find("ObjectCanvas").gameObject; healthBarMaxWidth = enemyHealthBar.rect.width; healthBarCurrWidth = healthBarMaxWidth; spriteRender = GetComponent <SpriteRenderer>(); stunned = false; InitializeValues(); destSetter.target = player.transform; wallLayer = 8; }
protected virtual void Awake() { boxCollider = GetComponent <BoxCollider2D>(); moveConf = GetComponent <MoveConfirmation>(); isMoving = false; gridOrientation = Orientation.Vertical; }
protected virtual void Awake() { boxCollider = GetComponent <BoxCollider2D>(); moveConf = GetComponent <MoveConfirmation>(); moveController = GetComponent <MoveObject>(); playerControl = GetComponent <PlayerController>(); gameControl = GameObject.Find("GameController").GetComponent <GameController>(); curseControl = GameObject.Find("CurseController").GetComponent <CurseController>(); playerSword = GameObject.Find("Sword"); swordPos = playerSword.GetComponent <SwordPosition>(); allowDiagonals = false; }
// Use this for initialization private void Awake() { swordTransform = GetComponent <Transform>(); player = GameObject.Find("Player"); playerTransform = player.GetComponent <Transform>(); playerMovementScript = player.GetComponent <MoveObject>(); moveConf = player.GetComponent <MoveConfirmation>(); gameControl = GameObject.Find("GameController").GetComponent <GameController>(); rotating = false; lerpVal = 0; rotatePosition = 0; }