IEnumerator StartWaterTutorial() { triggered = true; babyMoveCon.ToRandom(true); controlUI.SetActive(false); route13.MoveToNumPos(2); yield return(new WaitForSeconds(waitForButterflyTime)); butterFly.parent.gameObject.SetActive(true); // butterfly in MainCamCon mainCamCon; // set camera mainCamCon = Camera.main.GetComponent <MainCamCon>(); mainCamCon.target = butterFly; mainCamCon.offsetX = 0f; mainCamCon.offsetZ = 0f; mainCamCon.Zoom(6f); }
public void Step1() //go to butterfly point { babyMoveCon.ToRandom(false); //make sure in random state }