Example #1
0
    // Use this for initialization
    void Start()
    {
        bfScale   = GameObject.Find("BeaufortScale").GetComponent <Text>();
        windSpeed = GameObject.Find("WindSpeed").GetComponent <Text>();
        windInfo  = GameObject.Find("WindInfo");

        moveChest = new MoveChestScript();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        moveChest = new MoveChestScript();
        //moveChest = gameObject.GetComponent<MoveChestScript>();

        guide1 = GameObject.Find("Guide1");
        guide2 = GameObject.Find("Guide2");
        guide3 = GameObject.Find("Guide3");
        circle = GameObject.Find("Circle").GetComponent <RawImage>();
        finger = GameObject.Find("Finger");
        arrow  = GameObject.Find("Arrow");

        guide2.SetActive(false);
        guide3.SetActive(false);

        fingerMov = false;

        StartCoroutine(ChngColor());
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        moveChest      = new MoveChestScript();
        mountainOpt    = GameObject.Find("Mountain Options");
        mountain       = GameObject.Find("Mountain");
        mountainWood   = GameObject.Find("Wood").GetComponent <Toggle>();
        mountainMental = GameObject.Find("Mental").GetComponent <Toggle>();
        mountainRock   = GameObject.Find("Rock").GetComponent <Toggle>();
        mountainGlass  = GameObject.Find("Glass").GetComponent <Toggle>();

        woodAngle   = float.Parse(GameObject.Find("WoodAngle").GetComponent <Text>().text);
        mentalAngle = float.Parse(GameObject.Find("MentalAngle").GetComponent <Text>().text);
        rockAngle   = float.Parse(GameObject.Find("RockAngle").GetComponent <Text>().text);
        glassAngle  = float.Parse(GameObject.Find("GlassAngle").GetComponent <Text>().text);

        SPWholeVar.toThisEnd  = false;
        SPWholeVar.isCeleOver = false;
        mountainPos           = mountain.transform.position.y;
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     moveChest = new MoveChestScript();
     //submergedHeight = GameObject.Find("SubmergedHeight").GetComponent<Text>();
     submergedHeight = Smerage.GetComponent <Text>();
 }