// Use this for initialization void Start() { bfScale = GameObject.Find("BeaufortScale").GetComponent <Text>(); windSpeed = GameObject.Find("WindSpeed").GetComponent <Text>(); windInfo = GameObject.Find("WindInfo"); moveChest = new MoveChestScript(); }
// Use this for initialization void Start() { moveChest = new MoveChestScript(); //moveChest = gameObject.GetComponent<MoveChestScript>(); guide1 = GameObject.Find("Guide1"); guide2 = GameObject.Find("Guide2"); guide3 = GameObject.Find("Guide3"); circle = GameObject.Find("Circle").GetComponent <RawImage>(); finger = GameObject.Find("Finger"); arrow = GameObject.Find("Arrow"); guide2.SetActive(false); guide3.SetActive(false); fingerMov = false; StartCoroutine(ChngColor()); }
// Use this for initialization void Start() { moveChest = new MoveChestScript(); mountainOpt = GameObject.Find("Mountain Options"); mountain = GameObject.Find("Mountain"); mountainWood = GameObject.Find("Wood").GetComponent <Toggle>(); mountainMental = GameObject.Find("Mental").GetComponent <Toggle>(); mountainRock = GameObject.Find("Rock").GetComponent <Toggle>(); mountainGlass = GameObject.Find("Glass").GetComponent <Toggle>(); woodAngle = float.Parse(GameObject.Find("WoodAngle").GetComponent <Text>().text); mentalAngle = float.Parse(GameObject.Find("MentalAngle").GetComponent <Text>().text); rockAngle = float.Parse(GameObject.Find("RockAngle").GetComponent <Text>().text); glassAngle = float.Parse(GameObject.Find("GlassAngle").GetComponent <Text>().text); SPWholeVar.toThisEnd = false; SPWholeVar.isCeleOver = false; mountainPos = mountain.transform.position.y; }
// Use this for initialization void Start() { moveChest = new MoveChestScript(); //submergedHeight = GameObject.Find("SubmergedHeight").GetComponent<Text>(); submergedHeight = Smerage.GetComponent <Text>(); }