private void Start() { Instance = this; cam = base.transform.GetChild(0).GetComponent <Camera>(); cam.fieldOfView = GameState.Instance.fov; offset = base.transform.position - player.transform.position; }
public void Start() { Registry.Islands.Add(Uid, this.gameObject); InitLineRender(); Island = GetComponent <IslandData>(); cameraMovement = Camera.main.GetComponent <MoveCamera>(); }
void Start() { controller = gameObject.GetComponent <CharacterController>(); movement = new Movement(gameObject, controller , _moveAcc: moveAcc, _moveMax: moveMax , _friction: moveFriction, _gravity: moveGravity) { isRetainMotionEnabled = true }; movementProfileNormal = new MovementProfile(_moveAcc: moveAcc, _moveMax: moveMax , _friction: moveFriction, _gravity: moveGravity, _isMoveEnabled: true , _isFrictionEnabled: true, _isGravityEnabled: true, _isRetainMotionEnabled: false); movementProfileAirdash = new MovementProfile(_moveAcc: moveAccAirdash, _moveMax: moveMax , _friction: moveFrictionAirdash, _gravity: moveGravity, _isRetainMotionEnabled: true); cameraScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MoveCamera>(); currentGun = transform.Find("Main Camera/Handgun").gameObject; currentGunScript = currentGun.GetComponent <PlayerGun>(); thisTransform = gameObject.transform; }
public void NotifyGameEnd(Nexus nexus) { var losingTeam = nexus.Team; foreach (var p in _playerManager.GetPlayers()) { var coords = _game.Map.GetEndGameCameraPosition(losingTeam); var cam = new MoveCamera(p.Item2.Champion, coords[0], coords[1], coords[2], 2); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, cam, Channel.CHL_S2C); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, new HideUi(), Channel.CHL_S2C); } _game.PacketHandlerManager.broadcastPacket(new ExplodeNexus(nexus), Channel.CHL_S2C); var timer = new System.Timers.Timer(5000); timer.AutoReset = false; timer.Elapsed += (a, b) => { var win = new GameEnd(true); _game.PacketHandlerManager.broadcastPacketTeam(CustomConvert.getEnemyTeam(losingTeam), win, Channel.CHL_S2C); var lose = new GameEnd(false); _game.PacketHandlerManager.broadcastPacketTeam(losingTeam, lose, Channel.CHL_S2C); }; timer.Start(); }
void OnCollisionEnter2D(Collision2D hit) { if (hit.collider.CompareTag(tagCollider)) { MoveCamera.SetTarget(target, timeToFollow, velocityToTarget); } }
void OnTriggerEnter2D(Collider2D hit) { if (hit.CompareTag(tagCollider)) { MoveCamera.SetTarget(target, timeToFollow, velocityToTarget); } }
public void Start() { DontDestroyOnLoad(this); if (instance == null) { instance = this; Debug.Log("This is level " + level); moveCamera = FindObjectOfType <MoveCamera>(); audioManager = FindObjectOfType <AudioManager>(); audioManager.soundTrack(musicTrack.gameSound); audioManager.ambianceSoundTrack(environmentalSound.ambience); player1 = SwapManager.instance.objPlayer1; player2 = SwapManager.instance.objPlayer2; GetStartPositions(); } else { Destroy(this.gameObject); Debug.LogError("More than one levelmanager in scene."); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { Debug.Log("1"); // Init MoveCamera location MoveCamera moveCamera = GetComponent <MoveCamera>(); moveCamera.UpdateLocation("espoo"); } if (Input.GetKeyDown(KeyCode.Alpha2)) { Debug.Log("2"); // Init MoveCamera location MoveCamera moveCamera = GetComponent <MoveCamera>(); moveCamera.UpdateLocation("church"); } if (Input.GetKeyDown(KeyCode.Alpha3)) { Debug.Log("3"); // Init MoveCamera location MoveCamera moveCamera = GetComponent <MoveCamera>(); moveCamera.UpdateLocation("suomenlinna"); } if (Input.GetKeyDown(KeyCode.Alpha4)) { Debug.Log("4"); // Init MoveCamera location MoveCamera moveCamera = GetComponent <MoveCamera>(); moveCamera.UpdateLocation("fjord"); } }
private void Start() { firstY = 10f; SetOrthographicSize(); SetResoultion(screenWidth, screenHeight, IsFullScreen); moveCamera = new MoveCamera(MouseMode); }
public void NotifyGameEnd(Vector3 cameraPosition, INexus nexus, List <Pair <uint, ClientInfo> > players) { var losingTeam = nexus.Team; foreach (var p in players) { var cam = new MoveCamera(p.Item2.Champion, cameraPosition.X, cameraPosition.Y, cameraPosition.Z, 2); _packetHandlerManager.SendPacket((int)p.Item2.UserId, cam, Channel.CHL_S2C); _packetHandlerManager.SendPacket((int)p.Item2.UserId, new HideUi(), Channel.CHL_S2C); } _packetHandlerManager.BroadcastPacket(new ExplodeNexus(nexus), Channel.CHL_S2C); var timer = new Timer(5000) { AutoReset = false }; timer.Elapsed += (a, b) => { var gameEndPacket = new GameEnd(losingTeam != TeamId.TEAM_BLUE); _packetHandlerManager.BroadcastPacket(gameEndPacket, Channel.CHL_S2C); }; timer.Start(); }
void Start() { instance = this; camPos = _cam.transform.position; Debug.Log(camPos); }
public void NotifyGameEnd(Nexus nexus) { var losingTeam = nexus.Team; foreach (var p in _playerManager.GetPlayers()) { var coords = _game.Map.GetEndGameCameraPosition(losingTeam); var cam = new MoveCamera(p.Item2.Champion, coords[0], coords[1], coords[2], 2); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, cam, Channel.CHL_S2C); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, new HideUi(), Channel.CHL_S2C); } _game.PacketHandlerManager.broadcastPacket(new ExplodeNexus(nexus), Channel.CHL_S2C); var timer = new System.Timers.Timer(5000) { AutoReset = false }; timer.Elapsed += (a, b) => { var gameEndPacket = new GameEnd(losingTeam != TeamId.TEAM_BLUE); _game.PacketHandlerManager.broadcastPacket(gameEndPacket, Channel.CHL_S2C); }; timer.Start(); Program.SetToExit(); }
/// <summary> /// Set the active state of the items in use and enable the cursor. /// </summary> /// <param name="displayState"> The boolean parameter to set the display state to. </param> void SetActiveUI(bool displayState) { foreach (ThrowableManager throwable in throwables) { throwable.SetButtonActive(displayState); } foreach (KeyManager key in keys) { key.SetImageActive(displayState); } //Enable the cursor. Cursor.visible = displayState; //If inventory is visible, disable camera input and vice versa. if (displayState) { Cursor.lockState = CursorLockMode.None; MoveCamera.DisableInput(); Time.timeScale = 0f; } else { Cursor.lockState = CursorLockMode.Locked; MoveCamera.EnableInput(); Time.timeScale = 1f; } }
void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy (this); }
void Start() { if (isEncubadora) { MoveCamera.SetTarget(transform, 10f, 10f); } }
public void Move(MoveCamera move) { _returnToSender = move.Return; _returnSpeed = move.ReturnSpeed; _positions.AddRange(move.Position); }
private void Awake() { if (instance == null) { instance = this; } }
void Awake() // Start()보다 먼저 실행 { Screen.SetResolution(1440, 1660, false); _Instance = GetComponent <MoveCamera>(); // _sceneManager변수에 자신의 SceneChangeManager 컴포넌트를 넣는다. x = -5.5f; y = -2f; z = 12f; }
public static MoveCamera GetInstance() { if (instance == null) { instance = FindObjectOfType <MoveCamera>(); } return(instance); }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "EndOfScene") { Debug.Log("TriggerEnter"); MoveCamera.GetInstance().CameraCanMove = false; } }
private void GetColourStuff() { rend = GetComponent <SpriteRenderer>(); moveCamera = FindObjectOfType <MoveCamera>(); Color c = rend.material.color; //c.a = 0f; //rend.material.color = c; }
void Start() { rgb2 = this.GetComponent <Rigidbody2D>(); healthController = GameObject.FindWithTag(MyConst.PlayerBody).GetComponent <HealthController>(); playAnimation = GetComponentInChildren <PlayAnimation>(); cam = GetComponentInChildren <MoveCamera>();// GameObject.FindWithTag("MainCamera").GetComponent<MoveCamera>(); SetStartVariables(); }
void Start() { moveCamera = FindObjectOfType <MoveCamera>(); player = FindObjectOfType <PlayerController>(); betweenBattle = FindObjectOfType <BetweenBattle>(); showMap = FindObjectOfType <ShowMap>(); rooms = player.rooms; }
private void Start() { m_Camera = Camera.main.transform; m_CameraMove = m_Camera.GetComponent <MoveCamera>(); bar = gameObject.GetComponent <Scrollbar>(); bar.value = 0.7f; StartCoroutine("ScrollRoutine"); }
void Start() { pausePos = new Vector3(0, 500, 0); savedXPos = 0; savedYPos = 8; savedZPos = 0; cameraMain = GetComponent <MoveCamera>(); }
// Use this for initialization void Start() { speedEnum = Speed.faster; startSpeed = speed; startVector = transform.position; player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); moveCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<MoveCamera>(); }
void GetComponents() { rgb2 = GetComponent <Rigidbody2D>(); healthController = GameObject.FindWithTag(MyConst.PlayerBody).GetComponent <HealthController>(); cam = GetComponentInChildren <MoveCamera>();// GameObject.FindWithTag("MainCamera").GetComponent<MoveCamera>(); specialAbilities = GetComponent <SpecialAbilities>(); weaponScript = GetComponentInChildren <WeaponScript>(); anim = GetComponent <Animator>(); }
// Use this for initialization void Start() { mm = GameObject.FindObjectOfType <ObjectSelector>(); mc = GameObject.FindObjectOfType <MoveCamera>(); camObj = GameObject.Find("Main Camera"); cam = mc.GetComponent <Camera>(); mo = GameObject.Find("MouseOver"); selector = GameObject.Find("Selector"); }
// Use this for initialization void Start() { app = AppController.instance; invItemScript = gameObject.GetComponent <InventoryItem> (); moveCamScript = Camera.main.gameObject.GetComponent <MoveCamera> (); //moveDirection = rigidbody.transform.rotation.eulerAngles; messageRect = new Rect(Screen.width / 2 + 300, Screen.height / 2 - 20, 200, 80); targetFlyRotation = rigidbody.transform.rotation.eulerAngles; }
void Start() { inControls = false; optionsPos = new Vector3(512, 384, -100); mainPos = new Vector3(0, 0, -10); exitPos = new Vector3(512, -384, -100); controlPos = new Vector3(-512, 384, -100); cameraMain = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MoveCamera>(); }
// Use this for initialization void Start() { mc = GameObject.Find("MathiusEarthCam").GetComponent("MoveCamera")as MoveCamera; ps = GameObject.Find("MathiusEarthCam").GetComponent("PaulScore") as PaulScore; camera = GameObject.Find("MathiusEarthCam") as GameObject; mathius_cam = camera.GetComponent(typeof(Camera)) as Camera; delta = new Vector3(0.0f,0.0f,0.0f); anchor = new Vector3(0.0f,0.0f,0.0f); mathius = gameObject; }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } instance = this; }
void Start() { moveCam = FindObjectOfType <MoveCamera>(); bubbles[0].GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0); bubbles[1].GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0); bubbles[2].GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0); bubbles[3].GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0); bubbles[4].GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0); bubbles[5].GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0); }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } cameraScript = GetComponent<MoveCamera>(); soundScript = myCamera.GetComponent<SoundManager>(); zapScript = myCamera.GetComponent<EffectZapping>(); videoPlayer = FindObjectOfType<VideoPlayer>(); }
// Use this for initialization void Start() { this.cam = GetComponent<MoveCamera>(); }
// Use this for initialization void Start () { m_CameraScript =Camera.main.GetComponent<MoveCamera>(); m_CameraScript.enabled = false; StartCoroutine (CountDown ()); }
public LevelCompleteState(Serpents serpents) { _serpents = serpents; _homingDevice = new HomingDevice(_serpents); _serpents.PlayerSerpent.DirectionTaker = this; Vector3 toPosition, toLookAt; _serpents.PlayingField.GetCameraPositionForLookingAtPlayerCave(out toPosition, out toLookAt); _moveCamera = new MoveCamera( _serpents.Camera, 4.5f.UnitsPerSecond(), toPosition, () => _serpents.PlayerSerpent.LookAtPosition); _serpents.PlayerCave.OpenDoor = true; // wait until serpent is in cave, then give length bonus _todo.AddOneShot(() => _homeIsNearCaveEntrance = true); _todo.AddWhile(time => !_serpentIsHome); _todo.AddOneShot(() => { _serpents.PlayerSerpent.IsPregnant = false; _haltSerpents = true; }); for (var i = 0; i < _serpents.PlayerSerpent.Length; i++) _todo.AddOneShot(1, () => { var tailSegement = _serpents.PlayerSerpent.RemoveTailWhenLevelComplete(); if (tailSegement != null) _serpents.AddAndShowScore(500, tailSegement.Position); }); // wait until all bonus texts gone _todo.AddWhile(time => _serpents.FloatingTexts.Items.Any()); _todo.AddOneShot(() => { _serpentIsHome = false; _haltSerpents = false; _homeIsNearCaveEntrance = false; }); //_todo.AddWhile(time => !_serpentIsHome); _todo.AddOneShot(() => { if (_serpents.PlayerEgg == null) { _haltSerpents = false; return; } _bonusLives = 1; _serpents.PlayerSerpent.DirectionTaker = null; var playerEggPosition = _serpents.PlayerEgg.Position; _moveCamera = new MoveCamera(_serpents.Camera, 2f.Time(), toPosition, () => playerEggPosition); // wait two sec (for camera) and then drive the baby home _todo.InsertNext( time => time < 2, time => { _serpents.PlayerSerpent.Restart(_serpents.PlayingField, 0, _serpents.PlayerEgg.Whereabouts); _serpents.PlayerEgg = null; _serpents.PlayerSerpent.DirectionTaker = this; _haltSerpents = false; _serpentIsHome = false; return false; }); }); // make sure the camera aims at a serpent (the original or the new born baby) _todo.AddOneShot(() => { _moveCamera = new MoveCamera(_serpents.Camera, 1f.Time(), toPosition, () => _serpents.PlayerSerpent.LookAtPosition); }); _todo.AddWhile(time => (!_serpentIsHome || _serpents.FloatingTexts.Items.Any()) && time < 10); }
// Use this for initialization void Start() { correct = 0; streak_mode = false; streak_score = 0; lives = 5; mathius_variable = (int)Mathf.Floor(Random.Range(0, 9)); num_correct = 0; num_wrong = 0; equation = ""; moveCamera = GameObject.Find("MathiusEarthCam").GetComponent("MoveCamera") as MoveCamera; }