Example #1
0
        public override void SimulateController()
        {
            // If player is "dead" ignore inputs
            if (state.Health <= 0)
            {
                return;
            }

            var cmd = MoveAndShootMoveCommand.Create();

            cmd.Direction = _input.Dir;
            cmd.Yaw       = _input.Angle;

            entity.QueueInput(cmd);

            if (_input.Fired.HasValue)
            {
                var fireCommandInput = MoveAndShootFireCommand.Create();
                fireCommandInput.Type = _input.Fired.Value;

                entity.QueueInput(fireCommandInput);

                // reset fire input
                _input.Fired = null;
            }
        }