void Update() { if (enemyHealth <= 0) { if (playerTr.GetComponent <MoveRotation1>().isSurvival == false) { uiManager.GetGold(50); sManager.enemyMeleeList.RemoveAt(erNum); sManager.DestroyedMeleeEnemy(erNum); gManager.killCount++; moveAgent.ItemDrop(); } else if (playerTr.GetComponent <MoveRotation1>().isSurvival == true) { gsManager.enemyList.RemoveAt(erNum); gsManager.SurvivalDestroyedEnemy(erNum); gManager.killCount++; moveAgent.ItemDrop(); } Destroy(gameObject); } }
void Update() { if (enemyHealth <= 0) { if (playerTr.GetComponent <MoveRotation1>().isSurvival == false) { sManager.enemyList.RemoveAt(erNum); sManager.DestroyedEnemy(erNum); uiManager.GetGold(50); gManager.killCount++; moveAgent.ItemDrop(); } if (erAttack.go != null) { Destroy(erAttack.go); Destroy(gameObject); } else { Destroy(gameObject); } } }